LOL! now i understand why this hasn't been "fixed"...it's not even clear that it is a bug! call me OCD, but i'd like to know if i'm taking advantage of a "bug" or using an undocumented feature. right now, it feels too easy to annex cities, but maybe that's as intended...
I don't think there's anything OCD about wanting to know whether a rather game-breaking bug is really a bug or not. Unfortunately, it is.
I don't think it's a bug because the have fixed some other bugs after last patches pretty rapidly. Why not courthouses too? Probably just undocumented.
I don't think it's too overpowered. There is penalties at being a warmonger. Haters are sometimes hard to control.
Boths arguments are completely invalid. First off, Firaxis' level of support for this game hasn't exactly been to an 'A' - I'm putting it
very diplomatically here. You thus cannot attest it not having been fixed yet to their accepting this bug as a 'feature'. It's been proven time and time again that we, the community, understand their game far better than they do themselves. It is much more likely that they are simply unaware of this bug or 'haven't gotten around to fixing it yet'. Remember how Libraries used to have two scientist slots, for instance, before they realized just exactly what that design decision did to the game? Also, just what sort of state would you characterize multiplayer as being in, here one year after release? Sorry, I'd love to think you were right and the developers have things well in hand but it simply isn't the case.
And secondly, yes, it is overpowered. Severely. Haters are hard to control? Well yes, they better well should be, but this bug disrupts precisely that feature! You're supposed to pay the price for your conquests of 1) increased diplomatic tensions and 2) happiness issues. This is to prevent you from effortlessly completely running away with the game after an initial succesful war, to keep the game from being decided right from the onset. With this bug, however, happiness is eliminated as an issue - not to mention, as was pointed out, how ridiculous it is that your conquered cities thus become more valuable than native ones.
Unless you plan on having social policies.
Invalid argument. You are
not supposed to run giant puppet empires. They've taken a lot of steps to eliminate precisely that style of play, namely 1) lowering per-city policy cost increase to just 15% and 2) drastically lower production cost and slightly lower maintenance cost of Courthouse. Giant puppet empires is/was just another product of the developer's lack of understanding of their game, as discussed. As such, it simply isn't correct that obtaining social policies isn't possible using annexation - rather, the opposite is more of the truth; that giant puppet empires allow[ed] you to have
too many policies.
As for the 600 gold to rushbuy, keep in mind that the Courthouse is (for good reason - precisely to make warmongering harder and less rewarding!) the
most expensive building to purchase. However, it costs only 100 points of production.
AARRGGHH...why is that bad?!?! It's enabling, it's a good thing, it makes it possible for you build a massive empire and then when you're done with social policies annex the lot and move up up and up....
What is wrong with that?!
This to me is a serious case of "No no General, I don't need armor, I'll go and fight our enemies armies whilst naked and defeat them with this stick that I've found".
Maybe I simply don't understand; you are fine with bugs being in the game that you can then choose not to abuse? What about multiplayer?