Courthouse bugs CvC36

Maybe a free embalmer in every town would be more suiting for the pyramids...or the early graveyards.... or a bonus for the health it boosts those give like a minus 5 biohazard

But back on those courthouses... Am I the only one having this bug? Might be that is just my game is glitched?

I also found that the "lotus temple" makes my game freezes on the turn it should be completed.
If I cancel the wonder the turn goes fine... when I try to finished the wonder a few turns later it freezes again. (does it need a new tread?)
 
In case I need it, please upload your savegame showing the courthouse problem.

And if you have a situation like the one with the lotus temple, it can also be more easily solved if you upload the save from right before you hit the end-turn and the game would freeze up during eot processing.
 
Maybe a free embalmer in every town would be more suiting for the pyramids...or the early graveyards.... or a bonus for the health it boosts those give like a minus 5 biohazard

But back on those courthouses... Am I the only one having this bug? Might be that is just my game is glitched?

I also found that the "lotus temple" makes my game freezes on the turn it should be completed.
If I cancel the wonder the turn goes fine... when I try to finished the wonder a few turns later it freezes again. (does it need a new tread?)

Embalmer is not suitable because there is a choice you have to make between sky burial and all the others. It is the only one so far, and is the one I always go for because it makes all the other burial buildings unavailable reducing the number of buildings in the list. If you get embalmer you can't have sky burial and if you have sky burial you can't have embalmer.

I have not had the problem with courthouses but I have not played as far as the Forbidden Palace this year. It was working last year so it is possible something we have done has caused a problem but other buildings based on requiring a number of buildings are working.

One big question we forgot to ask is are you using the download version or the SVN version. The download version does have a problem with the Lotus Temple but it is supposed to be fixed on the SVN and I think it is fixed in the patch for the downloaded version.
 
K. I'll look at it over the weekend. Might take the opportunity to do a little reprogramming that will enable replacement buildings to qualify as well.
 
Not enough. They pyramids may well should be the BEST wonder in the game period. But if you're saying that's a reason to not give a golden age then how about giving them a golden age length modifier in preparation FOR the valley of the kings if the player can get it?

Golden Ages are not that good in C2C so having a double length one would not be a problem.
 
I've not forgotten to look into the original issue here but there's a few things I may want to restructure about the building count prerequisites anyhow so I've got it on a project list. The project is approaching but I cannot say for sure how far out it will be before I can work with it. The main thing is I feel that the tag NEEDS to not only work but work better with replacement buildings. If we're going to be improving our building chain structures, this could quickly become an issue if I don't do something about it now and with there being a noted bug here, a little restructuring obviously can't hurt anyhow.
 
Ok... this issue is resolved. I also figured out how I could make it so that the count keeps after the building obsoletes and/or gets replaced. So if a player knows they need a building type then they can build enough beforehand perhaps. It's a temporary fix for a bigger issue but previous attempts to resolve that issue have been problematic so it may take a bit more engineering that I was prepared to do at this point to truly fix it so that replacing buildings will count towards this type of prerequisite in full.

EDIT:
@liosalpha:
1) Please do not rename the mod file before beginning a game. If its anything but Caveman2Cosmos it makes debugging a major pain. You can't change it now and keep the game rolling but in the future, before starting a new game, get the mod folder back to Caveman2Cosmos please.

2) You will need to get the SVN version to get the fix that's about to go up there. There's an SVN thread stickied on the main C2C forum page and the first post instructs on how to go about this. Don't let it intimidate... it's very handy.
 
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