That's India. India is pink; Rome is a dark purple. The territory in the fog is much too light to be Rome. Means your nearest neighbor (assuming there isn't anyone ridiculously close to the west) is either Gandhi or Asoka.
Asoka is a moderately pacifist AI, trades pretty freely, builds very few units, seldom plots wars, and is generally a fairly relaxing neighbor. If he gets attacked early he can end up as roadkill, but if left in peace tends to do fairly well (ORG leaders tend to be a little better than average, and my theory is just that they're "wasting" fewer hammers when the AI decides it just has to build that courthouse which will save a grand total of 1 gold per turn - AIs love to do that, and it slows them down). He's a common one to get one of the early religions, and if he can spread that religion to some neighbors, build up nice happy relations with them all, and use that to let him play his preferred pacifist game, he's one of the AIs who often can end up topping the charts by mid/late-game. Techs well, trades with a lot of people. Conversely, if he gets attacked before he reaches that point he'll fold like a deck of cards because he just doesn't have enough units.
Gandhi is stylistically similar to Asoka, except he's even more obsessed with the pacifist builder game. Makes almost no units, and warmongers hate him (warmonger AIs have a hidden under-the-hood dislike for pacifist AIs which makes them more likely targets). Literally one warmonger on any of his borders and he's probably going to die, but in the right start he's a late-game threat. He also has a bit more of an emphasis on cultural buildings, so where Asoka not infrequently ends up a tech leader threatening space, Gandhi is a little more likely to end up threatening a cultural victory (which is a little easier for the human to handle - less technologically advanced makes war easier, and you can pick any of his legendary cities to sack instead of needing to get the capital).
The spots you marked are potential city sites, but there's not enough information yet to really make decisions. India's capital is close enough that an axe or chariot rush isn't off the table. Or horse archers, or elepults with your ivory; a lot is going to depend on what you find as you keep scouting. You'd really like to get another food resource with your second city if you find one, and you might also prefer a place with a lot of choppable forests if you're thinking a 2- or 3-city rush. Regardless, you've got another 20+ turns before the decision on second city site needs to be finalized.