The discussion in the Cree leader thread has started this idea for me. Originally it was to have the Cree not able to declare war, but I'd take it a step further and have a civ not able to conquer cities as well. Especially since it's easy to goad the AI into war and take all their cities as well. Another poster noted the Cree have been involved in offensive wars, so it doesn't have to be the Cree. It's too late to change them anyways. This civ feature would probably make more sense for Ghandi's India. Obviously you have other abilities to make up for this restriction. I really hope Firaxis sees this and does create a civilization radically different like they did for Venice and Kongo. It may be too late for this expansion, but perhaps in the future. Maybe they could get a significant bonus to alliances, which would make it better for Rise and Fall, but I know it's too late for this XP. I just want to see Firaxis be really bold, and create something unique. You can argue it limits versatility, especially on deity, but so what. I think unique civs are fun. I've played many games not starting wars or conquering cities, it would be interesting to have a civ designed around this mechanic. What do you think? What bonuses would you give such a civ? Feel free to share your ideas.