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I've been doing a little bit of experimenting with the "glow" effect but I have a problem, I have a green model, the key colour for glow is set to that green. however only the top half "glows" when I render, I'm assuming this is bcause the green on the botom half is darker green (caused by lights) but how do I fix it??? 


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Using a morph and the explode polygons action to create several frames of explosion can give a good effect. I tend to use little "bombs" of glow colour that explode out from the center of the model, meaning you don't have to remove the texture from the main model.


... I did mine, it looks ok. Sorry for the OTin', by the way...