I really like the "valley-iness" this script creates and the resulting gameplay changes it produces (like forts on crucial passes becoming really nice now)
But is it just me or is it possible that the last changes kinda overdid the Peak stuff ?
Each map created with 1.01 so far did not only produce peaks at the "corner of the world" (which is a great idea, btw !), but also created peaks right at the coasts to oceans making it kinda impossible to get any decent sea cities.
(see Attachment #1)
I also really like the huge, semingly endless rivers flowing through half a continent, but sometimes it's quite hard/almost impossible to find spots NOT being a river tile.
While this is nothing negative per se, it still feels sometimes like every part of the map was part of a rainforest because you have rivers everwhere.
(eg. attachment #2)
Perhaps there is a way (?) to drop the frequency of rivers just in non-rainforested areas ?
I improved water generation.Made it so the sea is not split in two by a small land bridge
2 thumbs up !
Is it a really bad thing to have close neighbors like that? Or is the fiction more important?
Personally I don't care about such close neighbours "sharing" the same preferred land type - on contrary, or me that's what FFH's first chapter of the game, "survive", is about.
On top of that it's just a drawback to get a starting location close to another civ if other civs have plenty of space to expand ... perhaps you can just change the number of civ's assigned to each size of the map to correspond with the changes you made ?