Cristo Redentor really isn't that overpowered, simply because of how late it appears. Wonders at that stage need a serious and immediate benefit to be worth building at all. It's worth having, but it's far from game breaking. How many times are you really going to switch civs in a modern age? What about golden ages, which are so much easier to get now as well?
This will almost certainly be changed in the patch- it's just too abuseable.
Sorry but am I the only one seeing the problem of espionage points? To do that requires a lot of effort on your part to get the spies into their cities and spend the espionage points.
I could think of better things to do? Or am I missing something?
Frankly, I think it's too cheap to influence civics and religion. It should be a lot more expensive than it is now. They should tweak that and that will shut down this exploit forever.
Great Wall, 10% spending forever - that's enough to keep you afloat.
The Great Spies you produce... well personally I think this sucks too in implementation, but all you need do is drop it in the target city and infiltrate - instant civic swappage points for many many turns.
Rather than nerfing CR across the board I would target the exploit and ensure that you can only trigger a civic change through espionage to a civic that you have been running for some minimum number of turns (10 perhaps).
In my first BTS game, I had Cristo Redentor and was in a long battle with an AI nation and its several vassals. They were losing production because each of their cities had 10 to 20 unhappiness from war weariness until they researched fascism and switched to police state. So what did I do? I used to Cristo to switch to despotism and then used a spy to switch their civic, and then I could switch back to police state. I did it several times, and it crippled their military production and let me finally get the upper hand.
Yes, but it is the spy civic changing mission that is broken not CR. Fix what is broken not something that only amplifies the problem. The spy mission should be a lot harder to do, and/or a lot easier to stop, or be less effective. Perhaps the cost of the spy mission should scale in terms of the population size of the civ you're changing. A big civ with a lot of big cities is obviously harder to to change than a small one.
One fix for the spy mission could be that you are locked into a civic for 5 turns yourself if you force another civ to adopt it. That would mean Spiritual leaders and players with the CR would be affected like other civs.
And what if you didn't get the Great Wall? The AI goes for it like crazy in BTS.