DrCron
Prince
- Joined
- Dec 25, 2012
- Messages
- 449
Catching up faster with many trade routes ? How exactly do you get "many" trade routes in the same amount of time you need to build one campus ? Cause afaik, you need "many" cities to get "many" trade routes.
I think you misunderstood what I meant by "catching up". I did not mean just catching up in number of beakers immediately. I meant the whole game. If you need food and production for new cities, you use internal trade routes, that's fine, you'll grow faster which will help you catching up. Or you can use international trade routes, get more gold and purchase a few monuments and granaries. That will also help you grow faster, as well as getting your first decent government faster, which in turn helps with catching up to the AI. And by the time you want to build a campus (or any other early district) you can also boost the construction speed with an internal trade route. Trade routes are everything, at any point in the game. And of course ANY district will take a while to be built since they are expensive and you want expansion first.
you need science no matter what you decide to do
Wrong. You need some science for domination victories, very little science for cultural ones, and even less for religious ones.
I have yet to lose one game on deity
Same here. Well, that's wrong, I once moved my early units all over the place only to realize on turn 15 that America was very close. They dow'd me the next turn and I lost by roughly turn 20. So let's say I'm yet to lose a deity game in which I don't move my initial units in a very dumb way.
But that's just my view on "first district to build" anyway as otherwise i will more than agree with you that the backbone of any good game is commercial hubs everywhere. I just tend to build up science first to help reach key production techs, namely appreticeship for the boost to mines
Why wouldn't the "backbone" of any good game start at the beginning? The eureka for apprenticeship is very easy to get, it shouldn't be so expensive to research.
Capital will usually go campus, commercial, theater, industrial.
Having a pattern disregarding the type of victory you are going for is just wrong. First district if going for a religious victory should be a holy site (but you should never build one if you are going for something else). And if you are not going for a cultural victory you can win Deity around turn 250 (standard speed) building a total of ZERO theatre squares (that's what "meritocracy" is for).
Other cities will almost alway go commercial hubs, campus\theater depending on where i'm going.
After you have 2 campuses, there's no reason for them to be your 2nd district anywhere if you are not going for a scientific victory.
As for the scenarios including conquest, i just discard them as it's just EZ mode atm
Any deity game of CIV 6 includes conquest. Unless you intentionally go for a "pacifist" game, which can be fun but also slower.