Blasphemous
Graulich
This is a thread intended to criticize UPs that you find to somehow be wrong - too weak, too powerful, unhistorical, etc.
I have three to start with:
Germany's Blitzkrieg - reflects a very limited period in German history, makes Germany a prime candidate for military domination around the world from the moment they get Gunpowder, and doesn't reflect a far deeper more recurrent theme in German cultural history in the last few centuries, which is great academic achievement.
Rome's Infrastructure - doesn't quite do enough to enable Rome to create a sprawling empire. My suggestion is that all Roman non-military units and all Roman Praetorians travel at 4x on roads (in or out of roman territory), and Praetorians can construct roads (but nothing else). This will be about as strong (it gives the ability out of territory and gives Rome more roadbuilders, but limits what units get the bonus) and at the sime time better reflect history and better allow Rome to create a huge infrastructure of roads and use it to expand.
Persia's Satrapy - mainly benefits them later in the game and seemingly always allows them to create an enormous all-engulfing world empire. Simply unbalanced.
EDIT: Oh, there was a fourth:
England's Royal Navy - the Royal Navy was known for quality, not quantity. It should produce ships at normal speed but all of their military naval vessels should start with Drill I and Drill II, establishing naval supermacy for England.
I have three to start with:
Germany's Blitzkrieg - reflects a very limited period in German history, makes Germany a prime candidate for military domination around the world from the moment they get Gunpowder, and doesn't reflect a far deeper more recurrent theme in German cultural history in the last few centuries, which is great academic achievement.
Rome's Infrastructure - doesn't quite do enough to enable Rome to create a sprawling empire. My suggestion is that all Roman non-military units and all Roman Praetorians travel at 4x on roads (in or out of roman territory), and Praetorians can construct roads (but nothing else). This will be about as strong (it gives the ability out of territory and gives Rome more roadbuilders, but limits what units get the bonus) and at the sime time better reflect history and better allow Rome to create a huge infrastructure of roads and use it to expand.
Persia's Satrapy - mainly benefits them later in the game and seemingly always allows them to create an enormous all-engulfing world empire. Simply unbalanced.
EDIT: Oh, there was a fourth:
England's Royal Navy - the Royal Navy was known for quality, not quantity. It should produce ships at normal speed but all of their military naval vessels should start with Drill I and Drill II, establishing naval supermacy for England.