PrinzMyshkin
Warlord
Crosses are overpowered during the early game, and underpowered in the end game.
Yes, theocracy or separation seem cool, but do they really help? Maybe in the last 5 turns... but does this justify their purpose?
I think, no.
In the end game, it is better to turn FBs into FCs, because they consume the food enough to spam plenty FCs, only to bring a single one at the European docks...
I think they should be given some additional bonus. I propose to generate gold to reflect the donations of the pious peasants to church.
The gold should be in relation to the cost of a FC, the food they consume and in the timeframe this food would generate a colonist.
So this is:
300 food / 2 food (FB consumes 2 food per turn) = 150 turns (Every 150 turns an FC)
1100 gold (cost to buy a FC) / 150 turns = 7.33 gold per turn.
Let us say 8 gold per FB per turn in a church, and 12 gold per FB in a cathedral.
This would give FBs a purpose during the endgame, and better justify their role.
Thanks
Yes, theocracy or separation seem cool, but do they really help? Maybe in the last 5 turns... but does this justify their purpose?
I think, no.
In the end game, it is better to turn FBs into FCs, because they consume the food enough to spam plenty FCs, only to bring a single one at the European docks...
I think they should be given some additional bonus. I propose to generate gold to reflect the donations of the pious peasants to church.
The gold should be in relation to the cost of a FC, the food they consume and in the timeframe this food would generate a colonist.
So this is:
300 food / 2 food (FB consumes 2 food per turn) = 150 turns (Every 150 turns an FC)
1100 gold (cost to buy a FC) / 150 turns = 7.33 gold per turn.
Let us say 8 gold per FB per turn in a church, and 12 gold per FB in a cathedral.
This would give FBs a purpose during the endgame, and better justify their role.
Thanks