Gents,
I just purchased/dl-ed a paper on crowd sourcing games (“Crowdsourcing in Video Games: The Motivational Factors of the Crowd” - Springer Science+Business Media.)
The two highest motivations for contributions are, in order, “$” (compensation for, e.g., some of the games on Steam) and participation, which could help solve many, many, “challenges.”
So, for a moment, let’s take a slightly different POV, that of pitching a startup to VC.
Item (1) is, simply, a name for the project. I think will all know how much aggressive, and successful, litigation there has been against games simply using the word Civilization in a game’s title. Accordingly, let’s - just for the moment - go with, From Stone Age To Space Age (“From S2S.”)
Item (2) For startups, is something called the, “Elevator Pitch.” - How you might describe, in one sentence, what the project is, while riding with a potential investor in an elevator. And I, for one, have no idea what that pitch might be. Is it something along the lines of, “From S2S” is a complete remake*, of one of the most successful Civilization games, using a Godot framework”, with the “*” possibly being, “without copyright infringement.”
If you chaps can do that, then we can try the Crowdsourcing route, as its cost would be, effectively, nothing.
We plainly cannot offer monetary compensation, but we can “offer” design and coding participation. Towards that end, we NEED a well designed, common “API” to allow some TBD number of coders, who just might want this on their resumes, to join in.
- So (and kindly forgive the profanity) WTH are we doing, and how are separate components being defined/delineated, and “isolated,” into plug-compatible function/coding modules?
Also: how about finding a volunteer to take all of the many Feature Requests and, in some meaningful way, collating and organizing them.
Thus endeth the sermon.
I just purchased/dl-ed a paper on crowd sourcing games (“Crowdsourcing in Video Games: The Motivational Factors of the Crowd” - Springer Science+Business Media.)
The two highest motivations for contributions are, in order, “$” (compensation for, e.g., some of the games on Steam) and participation, which could help solve many, many, “challenges.”
So, for a moment, let’s take a slightly different POV, that of pitching a startup to VC.
Item (1) is, simply, a name for the project. I think will all know how much aggressive, and successful, litigation there has been against games simply using the word Civilization in a game’s title. Accordingly, let’s - just for the moment - go with, From Stone Age To Space Age (“From S2S.”)
Item (2) For startups, is something called the, “Elevator Pitch.” - How you might describe, in one sentence, what the project is, while riding with a potential investor in an elevator. And I, for one, have no idea what that pitch might be. Is it something along the lines of, “From S2S” is a complete remake*, of one of the most successful Civilization games, using a Godot framework”, with the “*” possibly being, “without copyright infringement.”
If you chaps can do that, then we can try the Crowdsourcing route, as its cost would be, effectively, nothing.
We plainly cannot offer monetary compensation, but we can “offer” design and coding participation. Towards that end, we NEED a well designed, common “API” to allow some TBD number of coders, who just might want this on their resumes, to join in.
- So (and kindly forgive the profanity) WTH are we doing, and how are separate components being defined/delineated, and “isolated,” into plug-compatible function/coding modules?
Also: how about finding a volunteer to take all of the many Feature Requests and, in some meaningful way, collating and organizing them.
Thus endeth the sermon.