Originally posted by JonFitt
It's bizarre that they don't come preset as tactical missiles! You should be able to store cruises on battleships, aegis, and possibly even destroyer. As it is I can't get them to where I want them, you not even allowed to airlift them.
You are right if you want the game to mimic every capability the naval units *ever* had. There is a *big* difference between the Dreadnoughts of the 1890s and the last Battleships ever built though. Over the course of their existance only a few (2) battleships ever carried cruise missles, and only for a few years years before they were retired (again).
Allowing CMs onto everything decreases the unique capabilities of some of the units, and if everything could carry CMs why build anything but Battleships?
Because of limitations of the attributes (capabilities) for units I could never get CMs onto transports for export to colonies AND onto ships, so when I revamped naval settings, I added a naval missile, the Harpoon, as a lethal ship to ship cruise missile (which it is).
These are *perfect* for the "AEGIS Cruiser" which in reality is a Guided Missile Destroyer (AEGIS is a weapons control system, not a vessel class). Set the AEGIS to carry 4 to 6 of these and patrol with a Battleship, and they can also replenish slower subs far from home if they need to. I also moved the AEGIS to be available around rocketry.
As an aside, the AEGIS graphic looks like a Cabin Cruiser to me and the regular destroyer IS depicted as having the AEGIS system (the very distinctive octagonal panel on the front). But I try not to sweat the small stuff.
If you add a new naval cruise missile, like the Harpoon, Popeye or even Penguin (or just make a copy of the CM), you can leave CMs as land based missiles and transport them (mine arent lethal to sea units). Then make the naval cruise missile able to fire from land, the AEGIS or nuclear sub.
What would be *really* nice and accurate, would be to add air superiority/SAM capability to destroyers making it able to help protect the fleet in that way.
That could maybe be done by creating a new plane with a range of 2 to 4 that bases only on the destroyer and with only the air superiority the capability. While neat, even if it worked, the AI would not figure out how to use it - they would base them in cities as cheap SAM systems.