We will keep tack of Event and Quest ideas here as well as the below Crusader Idea. Some suggestions so far... Convert the heathen Magyars" (create 3 Missions in that civ) Crusade against the Saracens" (defeat x Saracen units/cities) Tithe 50 Casks of Wine for Carnival Produce 100 Plate Armor for the Knights Templar Pope requests Wine for sacraments Escort Important Bishop through Wilderness and or hostel lands What I would also like to do here is add something extra to the game that is not necessarily a vital part of a winning strategy but more like a side quest. Something that even a none military strategy can have fun with, and something cool and fun is the main idea. And one idea I have is to allow your Units to form a Crusade Expedition. This Expedition will need provisions such as food, drink, weapons, horses, etc. Once this Expedition is ready to embark you can start the mission from any Europe plot and the Expedition can then been seen from a special Crusade Screen as it travels to the Holy Land, similar to the current Trade Screens in effect. If you are on good terms with the Pope you can also receive his blessing and get a small bonus, or the Pope may even request you go on such an Expedition. Once arrived your Units will simulate battles, winning, or losing, taking damage, using its provisions, etc. Each turn spent on a Expedition has a chance of rewards such as: Unique Holy Relics (Such as Holy Grail or St. Thomass Finger, and they add greater bonuses than general relics as well as attracting more pilgrams) acquire(or Capture) a Master Unit and or Slaves Discover a technology acquire rare trade goods unit promotions captured provisions treasure Capture the Holy City There can be negative effects as well such as: Units Starving due to lost provisions Units dyeing due to war Knights Captured and must be ransomed It will be up to the player to decided when his Expedition should return and he must make sure his troops have ample provisions on the return trip or they could end up raiding none hostile cities thus leading to unpleasant attitudes from neighboring rivals or all out war. If the player manages to capture the Holy City he will gain a Kingdom wide bonus as well as access to a new trade route. The AI will also try to capture the Holy City as well as Muslims will attempt to recapture it. In order to maintain possession of the Holy City the player must continue sending provisions and fresh units. This is my thoughts so far on this side quest, if anyone else has thoughts or ideas on another side quest please feel free to post.