Turn 0) 4000 BC: This is an interesting start. We have two wines to the north and northwest of us, and a wheat to the south. We are also within sight of the coast, but not on it. I decide to build right where we are. We can build another city on the coast later, if needed. (I don't know if this is pangea, continents, or archipelago, yet.)
Persepolis founded. Warrior ordered up. I send the worker south to the wheat.
Turn 1) 3950 BC: Aargh! I forgot to choose an advance to research last turn. Chieftain is pretty forgiving, though, so it shouldn't be a major mistake. I go with Warrior Code, but drop research down to 20% (40 turns). This gives us 3gpt income, and on a small world, we should see some neighbors to trade tech with soon. The worker starts mining the wheat tile.
Turn 2) 3900 BC:
Turn 3) 3850 BC:
Turn 4) 3800 BC: Mine complete, worker now building road.
Turn 5) 3750 BC: Warrior complete, start another. Warrior climbs the wine hill NW to get a better look aroound. Looks like we are on a peninsula.
Turn 6) 3700 BC: Road complete, worker moves to Wine due north. Warrior explores.
Turn 7) 3650 BC: Worker starts mining wine plains.
Turn 8) 3600 BC:
Turn 9) 3550 BC: Another warrior complete. I decide to build a barracks next. (I hate non-vet units.

) I send this warrior exploring north. (The other is working south.)
Turn 10) 3500 BC: Our borders expand. Mine complete, start road.
Turn 11) 3450 BC:
Turn 12) 3400 BC: Exploring SE, a warrior sees a dark border. This will be the land of the Zulus. (Others I know about (F11 key) include the Babs, Egyptians, and Greeks.) We also see Spices between us and the Zulu. Closer to the Zulu, though, so we probably won't get them. Worker completes road, and goes north to start another, to lead to another possible city site.
Turn 13) 3350 BC: Worker starts road. Goody hut spotted in SE. Warrior moves toward it rather than to Zulus.
Turn 14) 3300 BC:
Turn 15) 3250 BC: Warrior pops hut - Bactrians give us another Warrior. He moves east, and sees... Gems! Also another border - the Babs.
Turn 16) 3200 BC: North Warrior sees tip of our peninsula. Waorker continues road.
Turn 17) 3150 BC: Persepolis completes Barracks, and starts ... Settler!
Turn 18) 3100 BC: Road complete, bring worker back to do improvements around Persepolis.
Turn 19) 3050 BC: Worker begins mining Wine Hills. I make contact with Hammurabi. We decide to trade Masonry for Warrior Code and Ceremonial Burial.
Turn 20) 3000 BC: I move a warrior into Zulu territory, and make contact with Shaka. We trade Masonry for Pottery.
The warrior in Zululand will probably be asked to leave next turn. Not a problem - I just moved him there to make contact.
Here is the save:
http://www.civfanatics.net/uploads/c3-Persia-3000bc.zip
(note, I mispelled"ct3-" as "c3" on the file name - you should normally call it "c
t3-whatever" It took me a while to find the mistake, because I would have
sworn I named it "ct3..."

)