PRETURN:
No surprise here that we rank as the #1 city - 83% approval and hold the top 5 spots in city ranking - 3 size 12 cities , Persepolis (11) and Antioch (8). Almost 50% literacy and only a 5% disease rating. We are #1 in everything except military service (3rd rank - for 5 yrs) and famliy size - (4th rank with families filled with "only" children)
Persia is just a gaint blue screen on the historgraph - world ranking is 286 - the next closest comes Greece with only 91. Rome follows with 83.
Except for Greece having the HG - we have got the wonders covered - even though the Great Wall is now obsolete it remains in our list of accomplishments . I won't list all the wonders we have - we know what we've got.
Advisors:
Science Adviosr: wants us to increase research spending and we are technologically advanced. We are on military transtion at the moment in 6 turns. This will be great to pull out the cavalry and get the Military Academy at some point - I doubt we may go that route - armies are expensive and we prob. will not need any armies to win this. The cost is too high. I like Battlefield Medicine but if we have enough SoD's that should not be an issue.
Cultural Advisor wants Cathedrals, Libraries and Colusseums. Also the University. I don't think we have that but maybe in Zim. Will check - yes we do.
Culture Continued: Egypt and Rome are in awe of our culture
Foreign Advisor: Greeks and Romans are in awe of culture. Romans have the Legionary and are furious with us. Egypt is polite. Greece is gracious.
1. Egypt has 14 gold, I extra Ivory Luxury.
2.Rome - unknown gold and luxuries
(Our forces outnumber the Romans, scientist in rome not very advances, they fear our knight and sat we are tech. advanced . We are disdainful of their cultural advances.)
3. Greece- 17 g, 2 extra dyes , 0 extra silks. They say we are tech.a dvance and fear our knight. Our forces outnumber theirs and their scientists are not very advanced. We are disdainful of their cult. Achievments. They have the swordsman.
Miltary Advisor: Our army cost 122 g pt with total units being 122. Advisor wants more knights and acknowleges we are stronger than other civs.
Viewing our cities - we have garrisoned military in all cities from 1 - 5 except Tarsus where we have no protection.
Trade Advisor: Unconnected cities include Dariush Kabir (where BtB has started a harbor), Veii and Neapolis - our two newly acquired city and town, respectively. Both are building temples. Veii has access to resources. We arenot trading with any other civ. We need another source for gems says the Trade Ad.
Domestic Advisor: Happy: Tyre, Sardis, Bapedi, etc. Not Growing: Tarsus, Darish Kabir etc. Won't list all this - we can see it on the map easily enough. We ahve 82 Gold with 31 gpt and we are growing with 6 turns to Mil. Tradition. I play with science slider -Not much results here - could go for 90 gpt if I move sc. slider from 30 % to 20% - but then Milt. Trad. is postponed. So I will wait and lower slider on turn 5 (right before we get M.T.) if it still seems like a good move.
Cities:
Zim- OK - we have P23/ F24/ C 70 and no growth -but as a size 12 city we are not going to grow right now - cannot hurry production of knight - over 100 gpt and we only have 81 g. I think we want shields for this city - not any more food so I will leave as is and knight will be in 3 turns. I could move a 2nd ring citizen to a diff. second ring tile to get growth in 20 but it would increase the food and decrease the shields. So I leave as is.
Parsargadae- I move citizens from one 2nd ring tile to a 2nd ring irrigating tile to increase shield production by 1. It decreases food from 26 to 24 causing growth to go from 8 to zero. Again, this seems OK since the city is at 12 and we need sanitation before we begin to grow again - why have too much growth and unhappy citizens - let's gain that extra shield and we still get knight in 2 turns. Cannot hurry production - as is over 100 g.
Susa - Cannot rush gallon - 480 g required! No changes needed in citizen placement. Can gain a shield but that would result in a shortage. Stay at zero growth for above reasons stated for other size 12 cities. Gallon in 4 turns.
Ulundi- No way to improve citizen location to increase production. Looks good. P26/F24/C49 with knight in 2 turns. As with our other above cities - zero growth.
Arbela- Gain one shield by moving citizen in 2nd ring to a mined tile. Commerce is reduced from 55 to 52, Food remains the same. Knight in 3 turns.
Bapedi- At it's maximum shield production with marketplace in one turn, growth in one turn.
Antioch- Production at its current best with knight in 1 turn and growth in 3. No need to move citizens.
Tarsus- Cannot improve shields and cannot reduce food. Leave as is with galleon in 2.
Gordium- same as above with knight in 3.
Bactra, Sideon, Tyre, Samaria, Ergili, Dariush Kabir and Ghulaman stay the same.
Hamadan- cannot rush temple yet - 200+ g. Temple in 51 turns with growth in 1 turn. Move citizen to improve food and commerce but shields stay the same. P5/F12/C12 to 5/ 12/15 pt.
Persepolis- city in shortage so move 2nd rind worker to NE tile to improve growth since city is at szie 11 and can grow. Changes to growth in 18 turns with knight still to complete in 3 turns. I does reduce the shield production so I will watch this during my turns. (from 21 to 19).
Pricesylvania - hurry temple production for 24g
Neopolis-Am going to follow previous turns and keeps citizens happy with entertainers until temple is build - then begin food again - I played around with the tiles and citizens but seems best to avoid any kind of outbreak because I want to do things in one less turn. So Neopolis stays the same. Temple in one turn.
Veii - see above except temple in over 50 turns - cannot rush yet -will watch as see when I can do this.
OK - onto our battle positions
- I see our plan for "Operation Closed Fist" and "Open Palm." I do want to add more knights and catpults before attacking just in case. Will reassess this after the next few moves. I am not sure of each ship's name - wish it were PTW were they could remained named throughout game! (Bob- if you have time and want to - perhaps you could download a print of your last turn with the ships labeled - not sure if your programs lets you do that. If it does - I will correctly ID ships throughout my 10 turns. Just handwritten - or perhaps diff. colored dots over each ship to correlate with a name.)
From E to W begining with stacked ships at coast near Veii:
Stacked: Caravel and Galleon- for galleon complements assigned are 4 knights, 4 musketmen and 2 catapults
Following the map N to W we see two galleons returning to mainland empty
1 single carvavel and 5 stacked veteran and regular caravels empty
3 Veteran and 3 regular caravels near the mainland - ready to reload.
SoD:
3 knights stacked by Rome, 4 IM and 2 Knights stacked near Dephi, 2 knights - veteran and elite below Delphi. Below Rome in stack: 2 Veteran Musketmen, 1 Reg Musketman, 2 Veteran knights, and 3 veteran immortals. In Neopolis we have 1 Knight, 3 Musket, and 1 Spearman. In Veii - 3 immortals, 1 musket, and 1 spearman (they need to stay here to prevent revolt), The Immortals stacked outside of Veii, Three Knights stacked outside of Veii.
We do look ready to contiue attack but I do want some more knights first - and catapults. Will send over ASAP and continue to set up game. Hard to not just start attacking - but a little caution since we are so far ahead and have planned these attacks so well.
Am revisiting the slider one more time since I spent 24 g to rush temple. Perhaps will move slider up for one turn to get addition 60 g ( at 89 gpt) and then return to 30 % for 31 gpt until moving slider again as M.TR. approaches one turn (sometimes you can get more g for your turn then without losing momentum.)
***Finally - any suggestions or corrections before I begin my turns? Looking forward to hearing from anyone - will play turns late this afternoon. ***
(Sorry for delay - I always seem to get the "got it" over the weekend. Hey, can play this game at work

- but at home during holiday weekends - no chance! Atlanta is filled with too many family activities - Festival of Trees, Atl. Sym Children's Concert this weekend and of course the test of all parents - the endurance

of "The Nutcracker" at the Fox Theatre. Just when you cannot take the Nutcracker anymore - you turn and see your little girl transfixed - holding her overpriced Nutcracker in her arms - and you decide - perhaps a few minutes more...then it is over and hundreds of children stampede to the exit

)