- Joined
- Aug 15, 2001
- Messages
- 20,067
@T-Hawk - One the tech buying - check my last summary: Music Theory, Gunpowder
I fix some
and protect the worker start near Delhi.
(0) 1150 AD - Cancel Irragation wiping out mine by Nara. It has plenty of food - rails are coming
soon and will increase the food supply. Instead heading toward the other Iron.
I have a paranoia about depending on one of any resource.
(1) 1160 AD - Madras is RAZED gaining 8 workers. Island city Ganges is captured.
I switch palace to Netwons in just 5 turns!
(I) An aztec sword crosses our borders. I hope it is just in reaction to the Indian sword that
landed.
(2) 1170 AD - Jaipur is RAZED gaining 5 workers, 1 catapult.
(3) 1180 AD -
(I) Begin research on factories - drop science to 50% to start building a cash reserve.
Ironclad is offered - we have COAL!
(4) 1190 AD - I've been working on the railroad...
(I) We complete Newton's.
(5) 1200 AD - Calcutta is razed - who cares about the Great Library?
7 workers, 1 catapult.
Indus is captured - giving us a leader on the little island!
(I) OUCH - Our dye colony is overrun. ONE lousy square we couldn't see generated a barb camp.
(6) 1210 AD - Kolhapur is razed - yet 7 more workers.
(I) I never will understand what trips AI peace treaties - India has 2 cities, but the Aztecs sign a
peace treaty?
(7) 1220 AD - Izumo is formed.
Karachi is razed - can we use 6 more workers?
(I) That was scary - I ship attacked our transport with the leader - we won though.
I just saw an American Rifleman!
Golden ages in over.
(9) 1240 AD - I trade America Steam Power for Nationalism, Democracy, wm, $214 (all cash).
I upgrade a bunch of musketman to rifleman.
(10) 1250 AD - I slow down research, industry 1 turn later - but we need cash for upgrades.
(11) 1255 AD - This time Dacca falls
THE INDIANS ARE DEAD!
(12) 1260 AD -
(I) Begin research on electricity.
Starting the ToE push, but will the game last that long?
Smith's is completed!
(13) 1265 AD - Nagasaki is formed.
The leader rushes Suffrage in Bengal.
(15) 1275 AD - Yokohama is formed.
Shimoneski is formed.
(16) 1280 AD - Matsuyma is formed.
(I) Well the foolish Aztecs decide there own fate - wimps they back down from there demand.
(18) 1290 AD - Well time to move on - war with the Aztecs.
Tula is captured.
The Americans get coal to declare war on the Aztecs.
Sapparo is formed.
(I) I am a frelling idiot - I missed a path for the Aztecs to get to Sapparo and it is captured.
Foritified rifleman with cannon falls to just 2 cavalry
(19) 1295 AD - This time Malinalco is captured.
Hyderabad, Miami are razed.
Summary - 247 tiles to domination - we have more border expanionsion in the next few turns.
We need to get more rifleman to the other land mass. I have more settlers.
I limited the number of factories at once to keep the troops going.
http://www.civfanatics.net/uploads/CT4-1300AD.zip
LKendter
meldor << UP NOW
T-Hawk << On Deck
Now I have to get to LK27 and then LK26
I fix some

(0) 1150 AD - Cancel Irragation wiping out mine by Nara. It has plenty of food - rails are coming
soon and will increase the food supply. Instead heading toward the other Iron.
I have a paranoia about depending on one of any resource.
(1) 1160 AD - Madras is RAZED gaining 8 workers. Island city Ganges is captured.
I switch palace to Netwons in just 5 turns!
(I) An aztec sword crosses our borders. I hope it is just in reaction to the Indian sword that
landed.
(2) 1170 AD - Jaipur is RAZED gaining 5 workers, 1 catapult.
(3) 1180 AD -
(I) Begin research on factories - drop science to 50% to start building a cash reserve.

(4) 1190 AD - I've been working on the railroad...
(I) We complete Newton's.
(5) 1200 AD - Calcutta is razed - who cares about the Great Library?
7 workers, 1 catapult.
Indus is captured - giving us a leader on the little island!
(I) OUCH - Our dye colony is overrun. ONE lousy square we couldn't see generated a barb camp.
(6) 1210 AD - Kolhapur is razed - yet 7 more workers.
(I) I never will understand what trips AI peace treaties - India has 2 cities, but the Aztecs sign a
peace treaty?
(7) 1220 AD - Izumo is formed.
Karachi is razed - can we use 6 more workers?
(I) That was scary - I ship attacked our transport with the leader - we won though.

Golden ages in over.
(9) 1240 AD - I trade America Steam Power for Nationalism, Democracy, wm, $214 (all cash).
I upgrade a bunch of musketman to rifleman.
(10) 1250 AD - I slow down research, industry 1 turn later - but we need cash for upgrades.
(11) 1255 AD - This time Dacca falls
THE INDIANS ARE DEAD!
(12) 1260 AD -
(I) Begin research on electricity.
Starting the ToE push, but will the game last that long?
Smith's is completed!
(13) 1265 AD - Nagasaki is formed.
The leader rushes Suffrage in Bengal.
(15) 1275 AD - Yokohama is formed.
Shimoneski is formed.
(16) 1280 AD - Matsuyma is formed.
(I) Well the foolish Aztecs decide there own fate - wimps they back down from there demand.
(18) 1290 AD - Well time to move on - war with the Aztecs.
Tula is captured.
The Americans get coal to declare war on the Aztecs.
Sapparo is formed.
(I) I am a frelling idiot - I missed a path for the Aztecs to get to Sapparo and it is captured.
Foritified rifleman with cannon falls to just 2 cavalry

(19) 1295 AD - This time Malinalco is captured.
Hyderabad, Miami are razed.
Summary - 247 tiles to domination - we have more border expanionsion in the next few turns.
We need to get more rifleman to the other land mass. I have more settlers.
I limited the number of factories at once to keep the troops going.
http://www.civfanatics.net/uploads/CT4-1300AD.zip
LKendter
meldor << UP NOW
T-Hawk << On Deck
Now I have to get to LK27 and then LK26