Turn 0 -- 250 AD
Calcutta starts on Barracks for lack of anything better.
No cities that didn't have Buddhism didn't get it during my turn, either. I think we need to lift the moratorium on missionaries.
Done. Calcutta switched to Missionary work.
Everything else looks OK. Hit ENTER.
Turn 1 -- 275 AD
Bangalore: Granary > Axeman
Lahore is built, starts Obelisk. We're running a 4gpt deficit right now, but I'll keep Science at 70% for a few turns.
Turn 2 -- 300 AD
Worker outside AM finishes chop. I start a Road there. I'm not going to put an improvement in yet, I think a Watermill is best suited for the spot.
Turn 3 -- 325 AD
Nada
Turn 4 -- 350 AD
AM finishes Aqueduct, starts Granary. MM'd to start growing again.
Calcutta Missionary > Missionary. Sending first one to Bangalore.
We're now at -6 gpt, have to drop Science to 60%
Turn 5 -- 375 AD
Delhi finishes Aqueduct, now at even Health and has grown--and is growing fast. I hire 2 scientists and start building Temple, when Temple completes I'll switch one of the Scientists to Priest. Delhi will still grow in 14 turns.
There's a Barbarian Galley outside of Bombay. It looks like it came across the water. Perhaps there's a landmass to our East? Bangalore will start a Galley after finishing the Axe to go explore.
Our Horse Archer kills a Barb Axe
Turn 6 -- 400 AD
Madras finishes Library, begins Monastery
Buddhism has spread in Bangalore
Turn 7 -- 425 AD
Bangalore Axe > Galley
Turn 8 -- 450 AD
Nada
Turn 9 -- 475 AD
Delhi completes Temple, hires Priest, fires Scientist, starts Obelisk for a little extra culture
Lahore finishes Obelisk, starts Barracks
Calcutta finishes Buddhist Missionary, starts Barracks
Missionary goes to Bombay
I do some micromanaging to get us running a surplus again (although we're still at 60% science)
Turn 10 -- 500 AD
Compass comes in, start Alphabet
AM finishes Granary, starts Walls. Considered a Harbor, but will wait until we get those crabs settled.
We now have ONE MILLION SOULS.
Bombay's borders expand, start mining the IRON. Bombay gets religion as well (only Lahore isn't Buddhist at this point).
Worker is roading to second iron near Lahore, should be able to mine it at the same time Lahore's borders expand.
I'm still feeling my way around the Specialists, feel free to veto what I've set up in Delhi (and make sure you explain why).
I want Bangalore's Galley to head East when built, I know I saw streaks across the water (better leave it unloaded, though, in case there are more galleys to attack it)
Demographically, we're 1st in everything except Life Expectancy (imagine due to the Health issues we have), so while I think we should build a token Swordsman or two once we get Iron, we can probably disband an unexperienced Warrior in its place.
There's a Horse Archer fortified until Healed in the South.
We're about to hit a new level of Techs. Of the list, I'd say Currency and Literature will bring the most benefit -- especially Currency. Literature, though, should be good, because we should be able to build both Epics. AM should get at least one, because it is feeling the cultural pressure from Heliopolis and could use the +4 boost.
No screenshots, nothing really to show.
Here's the save:
View attachment 108046