CTIV-1: The Turtle Game

Looking on the map one thing came to me. We must build a city south of Ankh to secure the passage to our country. And it should be for us the priority #1. In other case we'll have to squash new Hatsy city culturally :). She's got a passage here and it's the matter of time when she puts settler and archer to the galeon.
 
I agree we should probably settle the west first, but let's not go nuts in doing so. There's a bunch of wasted desert tiles there (with no offshore resources nearby) that if Hattie wants, she can have. But definitely get some cities in the greener zone :)
 
I'm on it chief :salute:

A bit bored at work, so here are some dot maps. First, the west:

DotMap2.jpg


This should close off the west rather nicely.
 
And the east...

DotMap2a.jpg


This leaves a little room for a fishing village down in the deep south and perhaps even a city in the center by the corn.

A rather large turtle, that would be :)
 
I'm wondering if we should move red dot up one spot N (I know, I'm contradicting my earlier comment :crazyeye: ) ... that way we get the Iron in the working borders and deny it to Hattie.

In that case, we'd put a fishing village 1 tile south of the copper, and then move blue dot on to the river E ...
 
ChrTh said:
I'm wondering if we should move red dot up one spot N (I know, I'm contradicting my earlier comment :crazyeye: ) ... that way we get the Iron in the working borders and deny it to Hattie.

I thought of that (or even 1 tile NW, on the desert). The way I have it now is that when the first culture expansion happens at red dot, the only tile remaining on the pennisula is the plains on the tip.
 
Moving red dot NW you cover too much desert. I think we could move red W and then blue NW.
And east... we lose too much space between green and Delhi...
 
ucel said:
Moving red dot NW you cover too much desert.
The only benefit to moving NW would be to grab the iron more securely, in the end not enough of a benefit to justify moving. I'd leave it where it's marked, or move 1 tile N ala ChrTh.

And east... we lose too much space between green and Delhi...
This is not something I worry about in CivIV too much (if at all). Green and black were placed for maximal hill usage. Coastal is a bonus. All of this outweighs the tiles between there and Delhi.
 
That looks good. And if we ever wanted to, we could stick a city in the middle that wouldn't actually share too many tiles.
 
lurker's comment: I'm boggled by the plan to not use either of those corn tiles. Those are very potent food tiles. I find there is nothing more important than big food-surplus tiles. These allow you to work hilled mines and have specialists without starving your cities. Missing that wine in the south is also unfortunate.
 
ChrTh said:
That looks good. And if we ever wanted to, we could stick a city in the middle that wouldn't actually share too many tiles.

If anything, we could move blue dot 1 tile S, which would open up even more space in the middle for another city.
 
Vol said:
lurker's comment: I'm boggled by the plan to not use either of those corn tiles. Those are very potent food tiles. I find there is nothing more important than big food-surplus tiles. These allow you to work hilled mines and have specialists without starving your cities. Missing that wine in the south is also unfortunate.

The lurker brings up a good point. If we move Red Dot one spot NE, it'll still grab the iron and pig, and grab the corn as well, and 2 of the 3 shared spots with AM are worthless anyway (desert and mountain)--and the 3rd spot, a Flood Plain, is better than the Desert that we be lost from the workable tiles by moving.

Orange and Blue dots can each then be moved one spot NE as well (that's where I wanted the orange dot in the first place), grabbing the wine and the corn without sacrificing anything except space to put in a city in the middle (and 1 silver).

P.S. Thanks Vol :thumbsup:
 
Did anyone else notice this?

CTIV-1-HUH.JPG

If our rivals are actually trading, how are we in first? :crazyeye:
 
I would say it's a little buggy :smoke: It seems to place all the weight on exports. So it's ranked in terms of net/absolute exports. If we have net=0 and absolute=0, then we are the top of the top!
 
:lol:

On city placement, I agree with ChrTh's plan for the new Red Dot. I'll endeavor to get that settled (I'm at work currently) when I play later tonight. After that, I think we should hold off on further expansion until we get our economy further consolidated.
 
Sorry I wasn't able to get to this last night (got home too late.)
I will be able to play tonight, though.
 
That's fine, we're on 24/48 so it's not like you're in danger of being late (plus I'm available most of the weekend to play, so I don't mind :D )
 
ChrTh said:
Did anyone else notice this?

View attachment 107669

If our rivals are actually trading, how are we in first? :crazyeye:

lurker's comment: I believe it is a ratio, ala trade deficit. You current imports match your exports, netting a trade deficit of zero. Just the same as your opponents.
 
Turn 0: 1 AD
Review the missives:
Monarchy, seal south eastern border, maintain military prepardness.
Check!

Change Delhi from Horse Archer to Axeman, due in 2. Delhi also grows in two.
As much as I'd like another city to take on the settler role, none are as good as Dehli.

Everything else looks good. Hit enter.

Turn 1: 25 AD
Madras: Worker done, begin work on a temple, due in four. Culture pressure from our lady friend Hatty makes this an easy choice.

Dehli worker begins cottage.

Banglore finishes horse archer. Ponder a galley to explore the seas, but no citizens want to join the Navy. (iow, that choice doesn't seem particularly useful.)

Hrm. Granary, for now. Not for health but to help growth.
Send horse archer out on barb patrol.

Barb warrior threatens copper. Move archer to cover mine. Move Woodsman 1 warrior to forest.
warthreat.jpg


Worker continues road to Bombay.
Other worker roads winery (mainly to stay clear of barbs)

Turn 2: 50 AD
Missonary successful, Buddhism spreads to Calcutta.
Second worker in Madras begins cottage.
Horse archer moves out to uncover fog in far NE.
Axeman completes and heads south. Delhi is -1 health. Shouldn't be a big deal short term. Begin settler.
Woodsman warrior is attacked, easily wins.

Turn 3: 75 AD
Barb axe sighted south of Dehli.
Math comes in, begin Monarchy.


Turn 4: 100 AD
Horse archer clears NE fog. Ocean looks barren.
Decide to mine plains hill/river. Calcutta is going to be an itty-bitty town until the great Indian engineers can figure out how to irrigate so far from a river.
Continue to move axeman south for upcoming encounter with barb axeman.

Turn 5: 125 AD
Barb axe flees in fear.
Worker completes the Great Southern Road to Bombay. They peer about the bleak landscape. Now what?
They decide to road to the iron for now.
Horse archer ordered to take the lie of the land west of Bombay.
Monastery completes in A-M. The new monks look for a Temple to pray, but alas do not have one. Thus, they start one on their own.

Calcutta finishes library (the lonely librarian peers suspiciously about the empty stacks. Library cards won't be needed for a long time. He naps.)

Remembering the earlier moratorium on missionaries, the city begins work on yet another Temple to the great Buddha.

Turn 6: 150 AD
Jungle cleared on northern Madras river. Decide to make a farm.
(I know cottages are popular, but it's on the border, and if we were to be attacked I hate having cottages pillaged. Not mention, a teeming Indian border town seems appealing.)

Dehli worker finishes flood plain cottages and begins road to New Red Dot.

Our lone Axeman division confronts the enemy barbarian axeman.

One squad of said Axeman division launches into a soliloquy:
Too attack or not to attack, that is the question ...
Another pulls out an abacus and calculates the odds: 5.5 v 4.5, he states.
(Before I decide , the power flickers, rebooting my machine. As luck would have it, I've been saving everything due to an earlier power outage (rain/ice storm here in new england)

Given my moniker, and the power outage as a sign from the Great Buddha, the Axeman head for the nearby forested hill instead)

Turn 7: 175 AD
Good decision. The barbarian axemen are hacked to pieces.
I want to take shock for our indecisive axeman division, but instead do not promote and start healing.

Lizzy asks for open borders. (And ack, I can't remember if we need to decline though. So to be safe I do.)

Hatty adopts Hereditary rule (our own monarchy is due in 3 turns)


Turn 8: 200 AD
I have no idea what to do with the worker in Calcutta; three more turns until we can start squishing grapes. Calcutta is already stagnant at size three ... ouch.

Otherwise zzz

Turn 9: 225 AD
A-M completes Temple. City is stagnant on growth and at 8-8 health.
Keep city on production and order a vetoable aquaduct so it can start growing again.

Horse archer near Calcutta lights up entire eastern area, cover archer on copper mine no longer needed. Start heading him towards the west.
Settler almost at New Red Dot.
Move southern Dehli Archer towards New Red Dot.
Recall southern horse archer back towards Bombay.
Worker chopped a forest there but I timed it wrong; suppose to finish chop after obelisk built. :blush:
Begin Lighthouse for much needed food.

Turn 10: 250 AD
Monarchy in, decide on Compass for Harbors.
We adopt Hereditary rule.
Workers begin Wineries in Calcutta (in verito vitos!)
Archer moves towards Dehli but realize I probably should have moved him south instead to keep more area light up. :smoke:
Madras worker starts clearing forest near A_M; the next ruler can decide on which improvement to pursue.

Settler at New Dot City.
Calcutta starts on Barracks for lack of anything better.

No cities that didn't have Buddhism didn't get it during my turn, either. I think we need to lift the moratorium on missionaries.

We are +1 gpt (working sea tile in Bangalore.) New Red Dot city will hit us in the pocket book when founded.

Summary: Niether Hatty nor Lizzy appear to be ready to war with us (Hatty is pleased, in fact.) In my prior experience, I've not only hemmed in the AI but flipped their cities, but if relations are good they never get pissed (the non-psychotic ones, at least. While an attack is not out of the question, I don't believe we'll be seeing war anytime soon.

The barbs are for the time being quiet. We most likely will see more south of Dehli soon, I think. More axeman are probably in order. We're currently paying two gold for unit support.

The world as we know it:
wawni.jpg


The save: View attachment 107858
 
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