Turn 0: 1 AD
Review the missives:
Monarchy, seal south eastern border, maintain military prepardness.
Check!
Change Delhi from Horse Archer to Axeman, due in 2. Delhi also grows in two.
As much as I'd like another city to take on the settler role, none are as good as Dehli.
Everything else looks good. Hit enter.
Turn 1: 25 AD
Madras: Worker done, begin work on a temple, due in four. Culture pressure from our lady friend Hatty makes this an easy choice.
Dehli worker begins cottage.
Banglore finishes horse archer. Ponder a galley to explore the seas, but no citizens want to join the Navy. (iow, that choice doesn't seem particularly useful.)
Hrm. Granary, for now. Not for health but to help growth.
Send horse archer out on barb patrol.
Barb warrior threatens copper. Move archer to cover mine. Move Woodsman 1 warrior to forest.
Worker continues road to Bombay.
Other worker roads winery (mainly to stay clear of barbs)
Turn 2: 50 AD
Missonary successful, Buddhism spreads to Calcutta.
Second worker in Madras begins cottage.
Horse archer moves out to uncover fog in far NE.
Axeman completes and heads south. Delhi is -1 health. Shouldn't be a big deal short term. Begin settler.
Woodsman warrior is attacked, easily wins.
Turn 3: 75 AD
Barb axe sighted south of Dehli.
Math comes in, begin Monarchy.
Turn 4: 100 AD
Horse archer clears NE fog. Ocean looks barren.
Decide to mine plains hill/river. Calcutta is going to be an itty-bitty town until the great Indian engineers can figure out how to irrigate so far from a river.
Continue to move axeman south for upcoming encounter with barb axeman.
Turn 5: 125 AD
Barb axe flees in fear.
Worker completes the Great Southern Road to Bombay. They peer about the bleak landscape. Now what?
They decide to road to the iron for now.
Horse archer ordered to take the lie of the land west of Bombay.
Monastery completes in A-M. The new monks look for a Temple to pray, but alas do not have one. Thus, they start one on their own.
Calcutta finishes library (the lonely librarian peers suspiciously about the empty stacks. Library cards won't be needed for a long time. He naps.)
Remembering the earlier moratorium on missionaries, the city begins work on yet another Temple to the great Buddha.
Turn 6: 150 AD
Jungle cleared on northern Madras river. Decide to make a farm.
(I know cottages are popular, but it's on the border, and if we were to be attacked I hate having cottages pillaged. Not mention, a teeming Indian border town seems appealing.)
Dehli worker finishes flood plain cottages and begins road to New Red Dot.
Our lone Axeman division confronts the enemy barbarian axeman.
One squad of said Axeman division launches into a soliloquy:
Too attack or not to attack, that is the question ...
Another pulls out an abacus and calculates the odds: 5.5 v 4.5, he states.
(Before I decide , the power flickers, rebooting my machine. As luck would have it, I've been saving everything due to an earlier power outage (rain/ice storm here in new england)
Given my moniker, and the power outage as a sign from the Great Buddha, the Axeman head for the nearby forested hill instead)
Turn 7: 175 AD
Good decision. The barbarian axemen are hacked to pieces.
I want to take shock for our indecisive axeman division, but instead do not promote and start healing.
Lizzy asks for open borders. (And ack, I can't remember if we need to decline though. So to be safe I do.)
Hatty adopts Hereditary rule (our own monarchy is due in 3 turns)
Turn 8: 200 AD
I have no idea what to do with the worker in Calcutta; three more turns until we can start squishing grapes. Calcutta is already stagnant at size three ... ouch.
Otherwise zzz
Turn 9: 225 AD
A-M completes Temple. City is stagnant on growth and at 8-8 health.
Keep city on production and order a vetoable aquaduct so it can start growing again.
Horse archer near Calcutta lights up entire eastern area, cover archer on copper mine no longer needed. Start heading him towards the west.
Settler almost at New Red Dot.
Move southern Dehli Archer towards New Red Dot.
Recall southern horse archer back towards Bombay.
Worker chopped a forest there but I timed it wrong; suppose to finish chop after obelisk built.
Begin Lighthouse for much needed food.
Turn 10: 250 AD
Monarchy in, decide on Compass for Harbors.
We adopt Hereditary rule.
Workers begin Wineries in Calcutta (in verito vitos!)
Archer moves towards Dehli but realize I probably should have moved him south instead to keep more area light up.

Madras worker starts clearing forest near A_M; the next ruler can decide on which improvement to pursue.
Settler at New Dot City.
Calcutta starts on Barracks for lack of anything better.
No cities that didn't have Buddhism didn't get it during my turn, either. I think we need to lift the moratorium on missionaries.
We are +1 gpt (working sea tile in Bangalore.) New Red Dot city will hit us in the pocket book when founded.
Summary: Niether Hatty nor Lizzy appear to be ready to war with us (Hatty is pleased, in fact.) In my prior experience, I've not only hemmed in the AI but flipped their cities, but if relations are good they never get pissed (the non-psychotic ones, at least. While an attack is not out of the question, I don't believe we'll be seeing war anytime soon.
The barbs are for the time being quiet. We most likely will see more south of Dehli soon, I think. More axeman are probably in order. We're currently paying two gold for unit support.
The world as we know it:
The save:
View attachment 107858