CTIV Planning Thread

ucel said:
ChrTh: No OB means no trade, no problems. What about tributes and gifts? Are we supposed to give/get tributes/gifts?

Those are fine. Just no deals with the AI that last past the current turn. So straight up tech trades are ok. Just remember: we can't dial the AI up, they have to call us.
 
What should we do about the patch situation? I'm planning on patching when I get a copy, will this cause a problem for anyone signed up for CTIV-1 or 2? Let me know.
 
I patched.
I see no reason not to.
 
BotlGnomz said:
I patched.
I see no reason not to.

Ok, I thought I saw a report somewhere that after patching, someone wasn't able to open a save game. Guess it's not the case, then.
 
I see no reason to start a new game on an old version. Everyone is going to have to move to 1.09 at some point.
 
Methos said:
Very true. In fact you can't play CivIV GOTM 1 unless you are patched.

Or the Realms Beyond epics.

Official notice: CTIV-1 and -2 will be on 1.09 patch.
 
I'd like to sign up for the Turtle Game, please, if there are any slots left. I like the idea of exploring the techs in detail, and I'm looking to get some more experience at succession games (this would be my second).
 
If there are any slots open for the Turtle game I'd like to signup as well, please.

This would also be my second SG (in fact playing with Scowler now with Raging barbs on our first :) )
 
Scowler, Blackluck -- you're both in.

CTIV-1 roster is now full, however, I will accept alternates. CTIV-1 members, keep an eye out: I expect to receive the game in a couple days, and I should be putting up the starting spot (with random CIV) for discussion this weekend.
 
Just an update for everyone:

Civ 4 should be waiting at my house later today :woohoo:
While I will not be playing my first 20 turns until next week, I will be posting a starting position tonight, so CTIV-1 roster keep an eye open.

CTIV-2 roster, I may start the game a little earlier (the 11th, perhaps), but that's dependent on my finishing the GOTM and getting the RB Epic moving (oh yeah, and learning how to play the game :mischief: )...so on second thought, I think we're still scheduled for the 15th.
 
I notice that the rosters are full, but I'll sign up to be a backup on The Turtle Game if that's good? Sounds an interesting game so I'll be keeping an eye on it anyway. Cheers.
 
@Percinho, I'll add you as an alternate when I put up the thread later. You'll also have first option to jump in if another play has to abandon it, and you'll have dibs on CTIV-3 (assuming you don't get to play CTIV-1 for a significant amount of time) when I make it up.

BTW, here's a little :woohoo: ...
US Postal Service said:
Track your package

Date Time Location Event Details
Dec 01, 2005 01:23:00 PM JAMESTOWN NC US Delivered
Dec 01, 2005 12:08:00 AM JAMESTOWN NC US Arrival Scan
Nov 30, 2005 10:01:00 AM GREENSBORO NC US In transit
Nov 29, 2005 12:50:00 PM LEXINGTON KY US Arrival Scan
Nov 29, 2005 --- US Carrier notified to pick up package

:woohoo:

Um, wow, I'm uh starting to feel a little woozy ... I think I need to go home ...
 
Cool... :beer: Let's get this party started. I'm well into the RB Epic1, so all systems go for the SG next week.

Cheers,
Michael
 
Since there isn't a thread yet for the CTIV-2 game I'll post this here.

Hey everyone, just letting you all know that from December 4th until December 11th my wife and I will be taking a Carnival cruise in the Caribbean. I will not be able to play my turns during that timeframe. There is internet on the ship so I might check up on the games once or twice but nothing more.

Note: Please skip me as of this post and all days up until December 12th. Our returning flight lands around 10:30 pm on the 11th and we are not expecting to get home until 2 or 3 am on the 12th. So anytime from the 12th on I will be able to resume play. Thanks!

:wavey:
 
CTIV update:

CTIV-1 will be officially starting tonight.
CTIV-2 I should have the starting position posted on Saturday or Sunday, but I won't be starting the game until next Thursday as I want us to get our thoughts down as to what a truly Financial position means in game turns, what techs we have to go straight for, what improvements are required, etc.

I'm also bandying about some thought for CTIV-3 (won't start until after Christmas because rosters get thin about then). Here are some ideas, let me know what you think about them:

The Tech Slaves: As a group we decide on one tech we really want (doesn't matter which one) and we click on that one, and then shift-click on Future Tech, and we have to follow the path laid out for us. (Someone else mentioned this idea in another thread, I apologize for not remembering who) All victory conditions will be enabled, however, if we don't actually research the Future Tech it's a "loss" (in other words, Renaissance Era conquest is a no-no)

Miller Lite: Our workers can only build the mill improvements: Lumber, Wind, and Water. The only exception: we can build a farm/pasture/mine/plantation/etc to get a resource--but only if a city can't work the tile (i.e. outside its working radius but within cultural borders). Everything else is the same. I'm thinking a Cultural Civ for this game (since our city placement will be 'awkward' for lack of a better word).

I'll have some more ideas up in a bit.
 
Regarding Tech Slaves. I've just clicked the Future Tech on the new game and following techs have not been selected:

Agriculture
Hunting
Animal Husbandry (!)
Archery
Horseback Riding
Alphabet (!)
Literature
Drama
Music
Divine Right
Military Tradition
Liberalism
Democracy
Communism
Flight
Medicine
Fission
Mass Media
Fiber Optics
Ecology
Robotics
Fusion

You cannot win SS, Diplo, Culture. You won't get horses unless you select HB . But then what with Archery. IMO no chance for Con/Dom either.
 
Err.
He said that you can select one tech you really want, click that, then shift click for Future Tech. If I understood correctly.
Plus, you can trade, so choose Alphabet or something that requires it.
It seems like a really cool idea. I'd love to do it, but I want to give other people chances to play too! :lol:
 
Something I didn't make clear about Tech Slaves: After you get Future Tech, you are free to research whatever you wish :D ... as for tech trades, well, I think that would be disallowed.
 
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