Domofuhrer
Chieftain
CtP was a game I had high expectations for and was initially disappointed with, and still sort of feel bummed about buying it new instead of waiting for it to hit the bargain bin. Oh the mistakes we make with our youth.
I give thumbs-up for CtP introducing a greater range of non-military units, and stretching into the future. That last particular part really needs to be brought into the actual Civ franchise. Let's see Firaxis create Civ 5 with an end date in 2500 or 3000 CE.
(incidentially, I thought that it was strange that the 20th century alone saw the same amount of unit progression as the entire third millenium. o_O )
Though I do remember many terrible things. The crashes, the poor AI, pollution out the wazoo, a rough graphic interface that could cut one's eyes (compared to the more cartoon-ish Civ lineage). And a very slow performance on the PC I was using at the time.
But it was truly innovative and it took risks, and one should give it that. It did cover aspects of Civilisation that Sid Meier never touched such as slavery or making money off lawyers and televangelists. It created a history for the next thousand years that could be played out by the player (SPACE AND SEA CITIES - and the latter you didn't see until SMAC). An option to duplicate pre-formed lists of city improvements for your cities to build - so instead of individually queuing improvements in each city one at a time, you could form a list and tell cities to bild according to a particular list - and a public works method instead of the fiddly, useless and time-consuming Settlers and Engineers (useless when automated, mind you).
It could have been executed a lot better, but it had ideas that were worth putting out there.
Also, this is the dead-est thread I've ever posted in. Why won't you let the dead rest?
I give thumbs-up for CtP introducing a greater range of non-military units, and stretching into the future. That last particular part really needs to be brought into the actual Civ franchise. Let's see Firaxis create Civ 5 with an end date in 2500 or 3000 CE.
(incidentially, I thought that it was strange that the 20th century alone saw the same amount of unit progression as the entire third millenium. o_O )
Though I do remember many terrible things. The crashes, the poor AI, pollution out the wazoo, a rough graphic interface that could cut one's eyes (compared to the more cartoon-ish Civ lineage). And a very slow performance on the PC I was using at the time.
But it was truly innovative and it took risks, and one should give it that. It did cover aspects of Civilisation that Sid Meier never touched such as slavery or making money off lawyers and televangelists. It created a history for the next thousand years that could be played out by the player (SPACE AND SEA CITIES - and the latter you didn't see until SMAC). An option to duplicate pre-formed lists of city improvements for your cities to build - so instead of individually queuing improvements in each city one at a time, you could form a list and tell cities to bild according to a particular list - and a public works method instead of the fiddly, useless and time-consuming Settlers and Engineers (useless when automated, mind you).
It could have been executed a lot better, but it had ideas that were worth putting out there.
Also, this is the dead-est thread I've ever posted in. Why won't you let the dead rest?