CTR 0 Log
Summary (A reminder for myself)
Civilization: the Vikings
Level: Monarch
Map size: standard, continent, random attributes.
AI: 7 random civs (Carthage, Greece, Celts, Ottomans, Persia, Azteca, China)
Special Rules:
Cities can only be captured by Sea or by Air. By the former, Berserk and Marine units can assault and capture a city from a sea unit regardless of the status of the defenders. With the latter, the city needs to be bombarded by air and sea units (also some artillery units) until all defenders are redlined, and then paratroopers and/or ground, non-motorized units (i.e. no tank, armor, or mech. inf.) deployed by Helicopters can assault. Units brought in by Helicopter can only attack the turn they are dropped off; they must return to our territory for one turn before being redeployed as attacking units. Cruise missile/nuke use undecided (I'm leaning toward No, Aggie votes Yes.)
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0: 10 BC, Preturn
We are a Republic, going 100% science. Treasury is 172 gp, losing 48 per turn, with Feudalism due in 2. With 4 luxes, we are at 62% approval. Education is fairly close, and we are one of the tech leaders; once feudalism comes in we will probably be able to trade it for whatever we don't have. Given this, I am leaning toward the suggestion of other players to turn the GL which is building (and due in 10) to Sun Tzu. Final decision on that will be made when Feudalism shows up.
Greece is polite with us. Our only active deal is the original Peace Treaty. They have 47 gp in the bank, are up Monarchy and Engineering, and have a single iron and surplus horses. They have the same luxes we do except for dyes. They are a republic and our military is "average" in comparison. They have 4 non-coastal cities including their capital city
Carthage is also polite. We have a right of passage with 1 turn left on the original 20 and the intitial Peace Treaty. They are up Monarchy but down Republic and Construction. They have a single horse and an extra iron, but only have dyes in the lux department. They have 11 gp in the bank and are a Monarchy. Our military is "strong" in comparison. Only 2 of their 6 cities are non-coastal.
Celts are annoyed. Despite being the largest nation on our continent, they are last in science as they are up nothing on us, and lack currency, construction, and the republic. They are still a Despotism because they know nothing better. Their treasury is 14 gp, they have iron and horses, but no surpluses, and have access to all 4 luxes. Our only active deal is the Peace Treaty and our military is "average" compared to theirs. They've already dropped 3 cities on the NW island, 1 of which is land-locked. There are 2 non-coastal cities including the capital on their mainland as well.
City check:
MM Trondheim from mined grass to mined plains, dropping growth from 3 to 4 turns, and upping GL from 10 to 9.
MM Bergen from bare grass to irrigated grass, upping growth from stagnant to 30 turns away. Change clown to taxman since they can take it.
Copenhagen is rioting but it has been corrected already.
MM Reykjavik for production, gaining 2 turns on aqueduct since they are full of food and can't grow.
MM Stockholm for production, gaining 6 turns on the temple and slowing growth from 2 turns to 5; they need the happy and the border expansion more than the growth since they're on the edge of riot anyhow. The workers will clear the forest this turn, helping production even more.
MM Birka for production, moving from bare grass to dyed river forest. Granary estimate drops from 38 turns to 13, growth slowed to 20. Why is there a worker mining an unused mountain there when worked grass is completely unimproved? Since he has only put 1 turn into it, I decide to cancel the order and get the second dye hooked up so we can sell it to Greece.
We have 8 1/2 workers for 9 cities. As a non-industrious civ, I'd like to see that increase to perhaps as many as 12 1/2, but the only place likely to be able to crank them out in my set is copenhagen, which is the one city we have capable of building galleys without much corruption. Given that our first target is probably Carthage, we need to have some galleys over on that side of the continent to ferry the 'zerks, so I'll pop out a few workers and then go back to galleys. Speaking of curruption, we can build an FP although there isn't really a great place to put it. Stockholm seems to make the most sense of our current cities. Delphi would be great, but as a land-locked Greek city, we won't have a shot at taking it for 1,000 years
Finally, I wake the archer fortified outside Ephesos and bring him down toward Birka.
1: 10 AD
Copenhagen: Galley -> Worker to skim pop off
Move the 2 galleys there South, to go around Greece and eventually sit outside Carthage; Move the NE Galley up toward the part of the NW Island coast we haven't seen, which won't make Brennus happy... Crank science back to 90% to save a little money; Feudalism still due in 1.
2: 30 AD
Copenhagen: Worker -> Worker
Carthage starts the GL themselves, meaning they're building wonders in 3 of 6 cities.
Hire a clown in Stockholm to stop growth and rioting. Their temple is due in 2 turns.
The good news: Feudalism is in. Trondheim switches from GL (7) to Sun Tzu (25 - ouch) They're gonna grow in 2, which is bad with already one specialist needed to keep the peace, so I MM them to lose 1 fpt, meaning Sun Tzu is due in 23 instead. There's 35 food in the box.
The bad news: Greece would be insulted to give up Engineering for Feudalism, even if we throw in our entire economy at 5.5.0 (87 gp, 4 gpt) so we'll have to research it ourselves. That's 17 turns to stay out of the red. My guess is they're working on Feudalism already so we're gonna have competition for Sun Tzu if the cascades go bad. With luck, they'll get the GL in Athens, since that looks to be the best producing city. Sparta's been working on the Lighthouse for quite some time, but I'm not blowing 80% of our treasury to investigate it. Pharsalos, building the Hanging Gardens, will not be a problem as it's a size 3 tundra fishing village. BTW, neither of the other 2 can pay more than 20 gp for something, so no tech-trading there either.
3: 50 AD
Copenhagen: Worker -> Worker
4: 70 AD
Copenhagen: Worker -> Worker
Stockholm: Temple -> FP; yes, it'll take forever, but I wanted to start it *somewhere*. At 4 spt currently, the next leader can probably switch it off to something else like a granary without waste if they wish to.
Sparta builds Lighthouse. Carthage switches their Lighthouse city to GL.
5: 90 AD
Copenhagen: Worker -> Galley
The Celts have learned Republic, switched to it, and become Polite with us.
6: 110 AD
Oslo: Library -> Archer
Carthage has dropped a city on the NW Island. It's inexplicably non-coastal.
The road did not get completed in time. Greece is now importing dyes from the Celts. The inability to trade is really hurting the economy.
7: 130 AD
Trade our WM to Greece for TM, Carthage for WM, and then Celts for 1 gp. Carthage and Celts can't pay gpt for anything, and have an even smaller treasury than us; we have nothing at all to offer Greece.
Greece learns Feudalism and starts Sun Tzu in Sparta. Based upon terrain, I'd estimate their production at 5-6 spt, meaning they don't have a chance. The problem will be if someone else finishes GL and Athens switches over, although they could only pull 11 spt max as well.
Celts start Hanging Gardens.
I see an Orange border at the edge of the fog Smurf was trying to get to. I sacrifice his sister to the PRNG

and try another suicide.
8: 150 AD
(I) Greece demands TM and 22gp. I gamble and refuse, he backs down.
Copenhagen: Galley -> Galley; this will give 4 or 5 galleys for moving the zerks around.
I'm tired of the advisor suggesting I build the Great Library everywhere, so I go to the governor settings to turn it off, and the game crashes. One reboot later, I load up the auto-save and tell it to stop suggesting such nonsense.
Carthage has made it to the Middle Ages but they're flat broke.
The Celts are willing to offer 17 gp, Horses, and WM for construction, but we have no use for horses with our attack restrictions so I see no reason to do it.
The suicide galley reaches the whale on the orange border. As it ends up 2 squares from a city, I can contact the defender even though it might sink next turn. It's the Ottomans and his "military forces outnumber us." He will sell contact with the China and Aztecs along with all 53 GP and WM for Republic and our WM. China, who is almost dead, will give contact with the remaining nation, Persia, and all 6 gp for our WM. Persia can only afford a WM swap and 3 gp for WM, but I do it anyhow. Azteca will give up 72 gp to swap WMs. We now have a bit of money (226), so I establish some embassies.
Persia (44 gp) - Persepolis is size 5 (2 happy, 2 content, 1 sad) building an immortal due in 1 turn (9 spt) and will grow in 2 turns (3 xfpt). Garrison is a pair of reg spearmen, they have built only their Palace, the Great Wall, and a barracks. They are in Monarchy and are now flat broke. They have 1 horse and 2 iron, as well as 4 spices and 1 diamond.
Azteca (46 gp) - Tenochtitlan is size 3 (all happy) building the Hanging Gardens which is 35 turns off at their current 7 spt. The food box is empty and they will grow in 3 with 6 xfpt. They have 3 spear (1 vet) defending, and have built a Palace, the Oracle, barracks, temple, and colosseum. No strat resources and only 1 lux (2 instances of diamonds). Like Persia, they are in Monarchy and flat broke.
There has been major fighting over there as I can see 5 ruins. Persia has given China a whuppin' and they are still at war. I have decided to stop here for 2 reasons. First is that this will now even out the turn numbers nicely as the next set would end on 300 AD and secondly, gaining contacts was the only really good thing that happened in my set and I don't want to push my luck. I have left 136 gp in our bank to give the next leader some flexibility; there are 2 foreign embassies left to get: Ottos (62 gp) and China (54 gp). I also did not sell any cross-contacts between the continents as I don't like to do that until it becomes necessary when the AIs learn navigation/magnetism. If the next leader decides to do so, make sure you get Monotheism from the Westerners and Engineering from Greece. I think you can get Monarchy for the Republic from a Western nation, but unless that can be parlayed into another tech, I don't know if it's worth it. You may be able to swing a deal getting Engineering from Greece and then shopping that around for Monotheism+ in the West, or vice-versa, without cross-contacts as well, although almost everybody is very poor which makes tech swapping difficult.
Here's the save
Here's a double-size version of the Military advisor's minimap:
And here's the core of the Western Warzone:
Here's the save again