CTR3 -- China Isolationism (Historical)

These are provided as discussion material. I think city placement is very very difficult in this game, partly due to rugged start, and partly due to shape of our lands.

Grey are cities we already have. Light blue are what I think is primary sites. Pink are good to have, and red is dubious.

CTR3_South_Dot.jpg


CTR3_North_dot.jpg


Trying to minimize waste as well as overlap. We will in all probability survive until hospitals, so overlap may be a concern.

Grimjack
 
I tried a dot map as well and never really felt that it was good enough. A lot of land to the south. I think we can possibly shift a the cities a bit to get a more dense build in the mountains where food is scarce but I realize that those cities will be the last to be built. We need to get a city to the SW of the wines town just to close the boarder and once galleys come in those mountain and SE city spot should be filled to discourage AI's from sending settlers via galley.

As far as a priority I would get another city or possibly 2 on settlers to fill up "our" lands ASAP. The only other city I would add would be to the North of Nanking.

Our Mountain cities are going to be a blessing and a curse. Great for when we go quiet but tough to grow and develop properly.

Haven't seen any other comments yet but hope to see what ChrTh comes back with on his turns.

Hotrod
 
I'm considering the dotmap question myself, and I may have an answer later (I'll post it before playing)
 
FYI:

I will be out from 7/18-7/20 returning on Sunday. If ChrTH can post tonight I will be able to play and post tonight or tomorrow but will be AWOL from Friday on.

Hotrod
 
Hotrod, if you have time now, do you want to swap? I may not be able to play tonight, and tomorrow night's my wife's birthday.

If it's too late for you to play, let me know.
 
I would be tempted but don't want to rush it. I have visitors coming in about an hour and we are heading out early tomorrow.

Good luck! Will check back in on Sunday.
 
Hey Aggie,

Do you want to jump ahead of myself and Hotrod? I won't be able to play before Saturday morning (East Coast US time) ... if you're not able to, that's ok. I'll be working on dotmaps and such in the meanwhile.
 
I guess it's back to Grimjack and me.

Grimjack are you OK with this or should I take another 10 turns? I expected to be up by this time anyway...
 
I can take ten turns tonight. Not for the next 8 hours, since I am at work now though.

So, if you have time now, take another ten, to get the game going.

Grimjack
 
Originally posted by Grimjack
I can take ten turns tonight. Not for the next 8 hours, since I am at work now though.
So, if you have time now, take another ten, to get the game going.
Grimjack
So am I. But I’ll be able to make it since I leave in 6 hours. This is my ‘keep it for another ten turns’
 
Ok, we're playing jumbled turns this time :)

Sorry, Aggie, didn't see your sig

I can play tomorrow morning ... grimjack, if you want to play after Yndy go ahead, otherwise I'll go next.
 
Turn 1 (1300Bc) Beijing: Horseman -> Settler. attack a Barb village and lose another warrior
trade Comm w India to Russia for 50g. India offers 15 of their 25g for Writing. I sell.
Turn 2 (1275Bc) Uneventful turn.
Turn 3 (1250BC) Continue to explore with our remaining warriors: goody hut spotted.
Turn 4 (1225BC) Shanghai: Horseman -> Settler. Nanking: Granary -> Settler
IT: Barb horse attacks uphill and we resist
Turn 5 (1200BC) Beijing: Settler -> Horseman. Wounded warrior kills another barb horeman to reveal another one.
It: India builds the Oracle and barb horse goes in another direction. whew
Turn 6 (1175BC) Settler in position.
Turn 7 (1150BC) Xinjian founded. Building Barracks
IT: zulu tells us to scram.
Turn 8 (1125BC) Nothing much.
IT: Another barb attacks our warrior but we win again.
Turn 9 (1100BC) Beijing: Horseman -> Horseman. Furs hooked.
Turn 10 (1075BC) Canton: Horseman -> Horseman. Finally decide to open the goody hut spotted on turn 3. We got Philosophy.

save here
 
nice set of turns.

Philosophy from a goody hut :) Great tradebait that ...

I will not play tonight. No need when game is moving to disturb roster more than necessary.
Go ahead ChrTh and take it when you wake tomorrow morning.

Grimjack
 
Turn 0 -- 1075 BC

I switch Beijing to Settler...I want to get the N and W settled and blocked.
My military advisor tells me there are barbarians near Tsingtao, so I will make sure to send some horsemen with the Settlers going W

No one has anything to trade for Philosophy...however, since we're at tech parity, I suspect Catherine will get it next, so I don't think we'll get anything out of it...but we'll see (I'll check every turn)

IT:
Shanghai: Settler > Granary (to be switched to Galley, see below)
Tsingtao: Barracks > Warrior

Turn 1 -- 1050 BC
Zulu have MapMaking, no one else does. Wants too much for it, I decline.

Turn 2 -- 1025 BC
Lose a Warrior to Barbarians :(
I trade Philo and WM to Russia for MapMaking and WM. I trade Philo to everyone else for their WM and treasuries.

Our continent is almost completely mapped, except for the area North of India. I suspect short of Suicide runs we'll not be able to encounter the other continent until the Middle Ages.

Shanghai switched to Galley...it's possible that via our island we'll be able to reach the other continent...

IT:
Horseman defeats Barbarian aggressor
Beijing Settler>Horseman

Turn 3 -- 1000 BC
Chengdu is built...order up Barracks

IT:
Nanking Settler > Settler

Turn 4 -- 975 BC
:sleep:

IT:
Xinjian Barracks > Warrior

Turn 5 -- 950 BC
:sleep:

IT:
Zulu and Russia are fighting!

Tsingtao Warrior > Settler

Turn 6 -- 925 BC
:sleep:

I build Embassies: with India for 46 gold: Colossus in 1!
with Zulu for 41 gold: Oracle in 17
with Russia for 52 gold: Archer in 5

IT:
Beijing: Horseman > Settler
Indians are building the Pyramids
India completes the Colossus, probably the least surprising event in my history of playing Civ III :)

Turn 7 -- 900 BC
Not much happens

IT:
Canton Horse > Horse
Xinjian Warrior > Warrior (Barbs to the South)

Turn 8 -- 875 BC
Barb camp dispersed
I trade WM + 150 gold to India for Code of Laws

Turn 9 -- 850 BC
Hangchow is built

IT:
Our people want to build the Forbidden Palace! Maybe we should...
Shanghai Gallery > Settler

Turn 10 -- 825 BC
Tientsin is built, orders up Barracks
We disperse a Barb encampment
Galley goes to island, don't think there's a passage that way

Ok, here's the skinny:
Keep settling! India has lousy growth due to all their jungle, and Zulu and Russia are fighting, so we can easily keep expanding. If we can start working around the interior lake, we can add an extra luxury and some primo turf.

We'll want to start building Temples soon for that culture boost.

I drew a yellow border around where I'd like to settle if possible...the only negative will be when we enter isolation, we may have to abandon those locations.
On the plus side, if we choose not to go into that area, we'll have mountain borders on both sides...perfect for isolation.

Remember, Forbidden Palace can not finish until after we're in our Golden Age.

Here's the world:
CTR-825BC.jpg


Here's the save:
http://www.civfanatics.net/uploads4/CTR3-825BC.SAV
 
Revamped Roster:

ChrTh >> Playing CTR1
grimjack >> UP!
hotrod0823 >> Travelin' Man
meldor >> Ready to play!
Aggie >> Careful...careful...
Yndy >> :sleep:
 
if hotrod or meldor want to grab it before grimjack, just yell GOT IT (and make a post, too)
 
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