Turn 0 -- 1075 BC
I switch Beijing to Settler...I want to get the N and W settled and blocked.
My military advisor tells me there are barbarians near Tsingtao, so I will make sure to send some horsemen with the Settlers going W
No one has anything to trade for Philosophy...however, since we're at tech parity, I suspect Catherine will get it next, so I don't think we'll get anything out of it...but we'll see (I'll check every turn)
IT:
Shanghai: Settler > Granary (to be switched to Galley, see below)
Tsingtao: Barracks > Warrior
Turn 1 -- 1050 BC
Zulu have MapMaking, no one else does. Wants too much for it, I decline.
Turn 2 -- 1025 BC
Lose a Warrior to Barbarians

I trade Philo and WM to Russia for MapMaking and WM. I trade Philo to everyone else for their WM and treasuries.
Our continent is almost completely mapped, except for the area North of India. I suspect short of Suicide runs we'll not be able to encounter the other continent until the Middle Ages.
Shanghai switched to Galley...it's possible that via our island we'll be able to reach the other continent...
IT:
Horseman defeats Barbarian aggressor
Beijing Settler>Horseman
Turn 3 -- 1000 BC
Chengdu is built...order up Barracks
IT:
Nanking Settler > Settler
Turn 4 -- 975 BC
IT:
Xinjian Barracks > Warrior
Turn 5 -- 950 BC
IT:
Zulu and Russia are fighting!
Tsingtao Warrior > Settler
Turn 6 -- 925 BC
I build Embassies: with India for 46 gold: Colossus in 1!
with Zulu for 41 gold: Oracle in 17
with Russia for 52 gold: Archer in 5
IT:
Beijing: Horseman > Settler
Indians are building the Pyramids
India completes the Colossus, probably the least surprising event in my history of playing Civ III
Turn 7 -- 900 BC
Not much happens
IT:
Canton Horse > Horse
Xinjian Warrior > Warrior (Barbs to the South)
Turn 8 -- 875 BC
Barb camp dispersed
I trade WM + 150 gold to India for Code of Laws
Turn 9 -- 850 BC
Hangchow is built
IT:
Our people want to build the Forbidden Palace! Maybe we should...
Shanghai Gallery > Settler
Turn 10 -- 825 BC
Tientsin is built, orders up Barracks
We disperse a Barb encampment
Galley goes to island, don't think there's a passage that way
Ok, here's the skinny:
Keep settling! India has lousy growth due to all their jungle, and Zulu and Russia are fighting, so we can easily keep expanding. If we can start working around the interior lake, we can add an extra luxury and some primo turf.
We'll want to start building Temples soon for that culture boost.
I drew a yellow border around where I'd like to settle if possible...the only negative will be when we enter isolation, we may have to abandon those locations.
On the plus side, if we choose not to go into that area, we'll have mountain borders on both sides...perfect for isolation.
Remember, Forbidden Palace can not finish until after we're in our Golden Age.
Here's the world:
Here's the save:
http://www.civfanatics.net/uploads4/CTR3-825BC.SAV