Cultural Assimilation

ALA Gator

Warlord
Joined
Jul 2, 2007
Messages
133
Location
Alabama
CIV 3 1.29f
I have several cities that are contain citizens from other civs. All are under 50% foreigners right now and hopefully will continue to grow. Do citizens from other civs ever become "your" citizens? If so how does it work? This is assuming that I don't destroy the opposing civs.
 
Maybe someone can give you an exact answer, but in the meantime I can tell you that yes, they can become "your" citizens, but usually it happens very slowly.

I assume that the relative strength of your culture is the major factor.
 
according to the vanilla manual they do, but ...

when playing a milking game under complete about a year ago i decided to check it out. there were only me and the english left with about 200 years to milk. i added an english worker to each of about 10 cities and garrisoned each of those cities for the next 200 turns so that they would not flip.

after 200 turns not one english citizen had assimilated.
 
I made the mistake of creating settlers to reduce the population in captured cities instead of workers. I added settlers to 2 of my cities and created a new city in a desert area in between the core and forbidden palace. Imagine my suprise when these cities had an elevated flip risk even though they were in the middle of my empire... Live and Learn. But after starving / Slaving those cities down I added quite a few workers and settlers of my people and the flip risk is much lower now than it was.
 
Each goverment has a different assimilation chance. Every turn there is a x% chance that the foreign citizens will be assimilated.

It can be changed in the editor to make assimilation quicker if you want.
 
I slave them out mostly. Better to have a worker that hates you than a citizen. (or a completed building) :D
 
It's kind of wierd that 0 citizens assimilate in 200 turns - possible, i suppose. I wonder if assimilation was broken in some way in vanilla.

The chances per turn range from 1% (Anarchy), to 4% (Demo/Communism) in conquests.
 
I think it works that when a city has been yours longer than it was theirs, then you have no foreign citizens. I usually starve/shed slaves down to population 1, then all new citizens are mine. Lately I've been doing raze and replace, since the AI doesn't do a good job with city placement. I usually keep wonder cities, though.
 
I think it works that when a city has been yours longer than it was theirs, then you have no foreign citizens. I usually starve/shed slaves down to population 1, then all new citizens are mine. Lately I've been doing raze and replace, since the AI doesn't do a good job with city placement. I usually keep wonder cities, though.

It doesn't work that way.

Every turn there is a slight chance (the exact number depends on goverment) that the foreign citizen will become one of yours.
 
i just starve them out, but it takes long and one need to micromanage a lot. a genocide option would be good to avoid flip risks, which are incredibly high on higher difficulty levels. raze/replace is longer than starving so i dont bother with ruining a 15+ city civ and then produce 15 settler in late game. in addition razing a plenty of cities tarnish your reputation and that could be crucial imo.
 
All right, a follow-up question on the vanilla version: suppose one has a city from another civilization that is completely surrounded by one's own civilization. What if anything can be done to induce the residents of that isolated city to overthrow the government-in-isolation and become part of the surrounding civilization?
 
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