Rezca
The Greatest Jaggi
I've got a few questions about how culture works in AND, specifically in the more recent revisions.
I cannot remember exactly when I noticed it, but in all of the recent revisions cities will always maintain a border of one tile minimum regardless of how much cultural pressure is being applied to the city from rivals, nor how new or old the city is.
I posted an observation about this with a screenshot in an earlier thread of mine some time ago actually... In the game, I had a city in the tundra region that was making by with several farms and watermills. The Incans ferried over a settler and planted it at the minimum distance between my city and stole two farms from it immediately upon founding, despite there being *ninety-nine percent* of my culture in the tile.
Their city never produced any culture of note, and never grew much. Despite that, even after over 40 turns, and the former Incan capitol (Having been under my control since BC years) a short distance away having reached Legendary culture, I had gotten absolutely no revolts in the junk city Huyana founded, nor did any of the tiles he stole ever return to my control.
Since I had vassalized him, there was nothing I could do about that city he placed, so I finally just opened up the World Builder and deleted it. He never attempted to plant another one there, but I was pretty ticked off that he had stole two farms and a health/food resource from me with a city that never amounted to anything despite me having two culture monsters nearby
I've played a number of games since then, but ever since upgrading from 1.75c I've never once gotten a culture revolt, nor flipped a city to my control. The absolute “One tile minimum” on cities regardless of how deep they are in rival territory or flooded by culture is quite annoying to me, but I figure it's something that was implemented on purpose. Is there any way to disable that feature? *Edit* Never mind, I just read this http://forums.civfanatics.com/showpost.php?p=12421688&postcount=19
"You will certainly never be able to claim the base 8 surrounding tiles of an enemy city via culture even if it is completely surrounded and overwhelmed by your culture as it was confirmed that this has been hardcoded into the mod on a very deep level that would be difficult to change. Very sad, to say the least, but that's the way it was done when the mod was made." Well drat...
Also read in the same thread that working on culture flips and border stealing isn't a priority right now, so I'll just hafta be patient and drop my usual cultural domination play and go out warmongering instead
I can't recall borders being shifted much by culture either, but with so much action going on in AND games I don't really pay much attention to that, but it just seems like they don't move as much as they did in BTS.
Finally, with the info on the Creative trait... Can the “Faster construction of...” text be summarized to just “Monasteries, Temples, Cathedrals” as opposed to listing every single variation of the aforementioned buildings? Merely a question here, and not a suggestion
I cannot remember exactly when I noticed it, but in all of the recent revisions cities will always maintain a border of one tile minimum regardless of how much cultural pressure is being applied to the city from rivals, nor how new or old the city is.
I posted an observation about this with a screenshot in an earlier thread of mine some time ago actually... In the game, I had a city in the tundra region that was making by with several farms and watermills. The Incans ferried over a settler and planted it at the minimum distance between my city and stole two farms from it immediately upon founding, despite there being *ninety-nine percent* of my culture in the tile.
Their city never produced any culture of note, and never grew much. Despite that, even after over 40 turns, and the former Incan capitol (Having been under my control since BC years) a short distance away having reached Legendary culture, I had gotten absolutely no revolts in the junk city Huyana founded, nor did any of the tiles he stole ever return to my control.
Since I had vassalized him, there was nothing I could do about that city he placed, so I finally just opened up the World Builder and deleted it. He never attempted to plant another one there, but I was pretty ticked off that he had stole two farms and a health/food resource from me with a city that never amounted to anything despite me having two culture monsters nearby
I've played a number of games since then, but ever since upgrading from 1.75c I've never once gotten a culture revolt, nor flipped a city to my control. The absolute “One tile minimum” on cities regardless of how deep they are in rival territory or flooded by culture is quite annoying to me, but I figure it's something that was implemented on purpose. Is there any way to disable that feature? *Edit* Never mind, I just read this http://forums.civfanatics.com/showpost.php?p=12421688&postcount=19
"You will certainly never be able to claim the base 8 surrounding tiles of an enemy city via culture even if it is completely surrounded and overwhelmed by your culture as it was confirmed that this has been hardcoded into the mod on a very deep level that would be difficult to change. Very sad, to say the least, but that's the way it was done when the mod was made." Well drat...
Also read in the same thread that working on culture flips and border stealing isn't a priority right now, so I'll just hafta be patient and drop my usual cultural domination play and go out warmongering instead
I can't recall borders being shifted much by culture either, but with so much action going on in AND games I don't really pay much attention to that, but it just seems like they don't move as much as they did in BTS.
Finally, with the info on the Creative trait... Can the “Faster construction of...” text be summarized to just “Monasteries, Temples, Cathedrals” as opposed to listing every single variation of the aforementioned buildings? Merely a question here, and not a suggestion