Provolution
Sage of Quatronia
The Culture Consul has now enough map to begin the early craftings of the culture strategy for Term One.
We have several constants:
Philosophy gambit adding Map Making
Indian, Dutch and Chinese neighbors, Indians and Dutch relatively close.
Philosophy gives Mausoleum and Map Making gives Lighthouse.
I recommend to build the Mausoleum on the Indian border in an industrial city, which will secure our interior culturally and allows city 3 more content citizens. This city will be capable of expanding in size quickly, as well as building a good number of troops and long term more wonders.
I recommend to build the Lighthouse on a coastal city, assuring us one more move per turn, adding one to the seafaring trait of galleys up to a total of 5 moves. This will enable faster settlement and military deployment strategies to the North throughout Terms 2 and 3. This is indeed long term and we need it.
Temples
Generally, we should only build temples on border cities and where we need to maintain public content, as well as getting attractive tiles.
We have several constants:
Philosophy gambit adding Map Making
Indian, Dutch and Chinese neighbors, Indians and Dutch relatively close.
Philosophy gives Mausoleum and Map Making gives Lighthouse.
I recommend to build the Mausoleum on the Indian border in an industrial city, which will secure our interior culturally and allows city 3 more content citizens. This city will be capable of expanding in size quickly, as well as building a good number of troops and long term more wonders.
I recommend to build the Lighthouse on a coastal city, assuring us one more move per turn, adding one to the seafaring trait of galleys up to a total of 5 moves. This will enable faster settlement and military deployment strategies to the North throughout Terms 2 and 3. This is indeed long term and we need it.
Temples
Generally, we should only build temples on border cities and where we need to maintain public content, as well as getting attractive tiles.