Cultural Strategy

mad-bax said:
Culture is very important and can be used in many imaginative ways. I am just asking that people think about the "when" and "where" aspects of culture, rather than just the "what".

There is some support being voiced for a 130k culture win. I think that changes, to some extent, the "when" aspects of culture. We need to start looking at those cultural improvements available and start slotting them earlier into build queues. I'd like to see either a worker or settler pop first, but shortly after that, a Library to get that double culture bonus as early as we can will be quite nice.

-- Ravensfire
 
I'm all for pop-rushing temples to prevent cuture flips, and just use the slider for happiness.

DaveShack said:
A poll has been started for victory condition type.
I find it very funny that our culture consul voted for military victory. ;)
 
ravensfire said:
There is some support being voiced for a 130k culture win. I think that changes, to some extent, the "when" aspects of culture...

I agree with this part of what you said. For 130K I would actually build culture LATER!

This is why I tried a short crusade to have a strategy thread set up by the President so that overall strategy is located in a single place that people can reference. Victory condition affects expansion plans, tech research, culture - everything in fact, and the consuls need to model their plans within the strategic frramework. ATM we are rudderless. :(
 
I like the idea of a cultural victory. In my own games I haven’t aimed for one of these for at least a year, so it’s high time. It’s a great idea to decide early what victory condition we want, because it certainly will shape our strategy.

For instance, if we go for a cultural win I assume we’ll want to expand so later in the game we can fill most cities with libraries, universities, & temples, etc. This means we’ll need lots of cities and a large territory to hold them, so India & the Netherlands will be toast sooner rather than later (from the little I’ve seen of their land, I’m inclined to target the Dutch first). We’ll want to build a scientific powerhouse so later in the game we can bring in lots of income from trading with our pet civs. We’ll use that income to fund research and rush cultural improvements in corrupt cities. We’ll also want to encourage war among selected civs in order to weaken them, so there will be plenty to do on the diplomatic front as well. Culture is a great victory goal: there’s a lot to do for the military, the builder, the researcher, the trader, and the diplomat.

Sounds like fun. :)
 
So for one or two gpt we can increase the happiness in every city

Um...if it's only 1 or 2 gpt then it can't very well be giving happiness in every city - 10% lux slider will usually put 1 commerce towards happiness in any city generating 6 commerce or more - this may be off slightly so don't quote me on it. The problem with the slider is more often than not it'll put the happiness commerce where it's not needed -- especially later in the AA when markets start to crop up, a trade network has been built, and corruption's starting to become a problem in fringe colonies. What'll happen is to get 1 commerce towards happiness in a fairly corrupt city you'd need to stick the slider at 30-40% in order to get that one commerce spent, and in the meantime your built-up core with 3 luxes and a marketplace is getting half a dozen gpt spent on happy faces that aren't being put to use. I'd rather have that 1-2 gpt(depending on gov't) spent on maintaining a worker that can hook up luxes and improve tiles so we can get a few city improvements out there.
 
I still say we go for Mausoleum, which will be good for a larger production and culture city, and Lighthouse due to the naval distance to some neighbors and resources.
We should also build heavy culture in resource colonies across the world, and Lighthouse will be needed to bind our naval empire together.
 
mad-bax said:
I agree with this part of what you said. For 130K I would actually build culture LATER!

I'm assuming this is so we don't have one city hit 20K too soon? That's easy, if we do any wonder builds just spread them around a bit, which also helps the demogame culture to have multiple mayors vying for wonder location.
 
SGOTM 6 (run by mad-bax) is to win with 100k Culture (using despotism and communism as the only governments just to make it interesting). Several of us are playing in this competition (MOTH, TimBentley and myself to name a few), so we're not going to come right out and say what our strategies are, but the score graphs show that different teams have taken different approaches to when to build culture and how much to expand. Those of you not playing are free to lurk in the threads to compare what approaches are being used, but please do not spoil it for those of us playing and post what you see here or in other teams' threads.
 
Furiey said:
SGOTM 6 (run by mad-bax) is to win with 100k Culture (using despotism and communism as the only governments just to make it interesting). Several of us are playing in this competition (MOTH, TimBentley and myself to name a few), so we're not going to come right out and say what our strategies are, but the score graphs show that different teams have taken different approaches to when to build culture and how much to expand. Those of you not playing are free to lurk in the threads to compare what approaches are being used, but please do not spoil it for those of us playing and post what you see here or in other teams' threads.

Hmm, hope that won't be an impediment to citizen participation. Here's an interesting tradeoff -- should we suggest to the mods to post an announcement to be careful not to post SGOTM6 spoiler material (and thus indirectly prompt people to go over and look at the threads) or just have them quietly patrol the forum and clean up? :confused:
 
I would trust people to be responsible. Since I read pretty much everything that is posted in the DG forum within (roughly) 14 seconds of the post going up, then I can alert the mods if anything needs sanitising. The despotism/communism angle means pop rushing only of course and so the strategies used are unlikely to be the same here anyway. :)

I'm all for people reading the SGOTM forum anyway. Might get a few more victims err participants. :)
 
mad-bax said:
I'm all for people reading the SGOTM forum anyway. Might get a few more victims err participants. :)

Where do I sign up? :D erm that's when as in when do you expect a new sgotm to be starting?
 
Hope to see you sign up DS - I'm certainly having fun, albeit I'm struggling with time. Mad-bax's dastardly variants add a good twist to to game and get you to explore strategies you wouldn't otherwise consider.

Probably a new game in April - but mad-bax would know best. It depends somewhat on the pace of the teams in the current game.
 
Next game as a short small map affair - albeit AWD. I guess most teams are a month from finishing this game. Still, enough :spam:
 
Allright, thanks for the info folks, the term is soon over, and my only real legacy is an attempted Lighthouse Poll and the very obvious placements of temples on border cities and to get more tiles, as well as building a collosseum in bigger cities.

I may dare to poll another wonder if we are pushed into a corner by our neighbors, but I need to see what will happen next.
 
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