Culturally Linked Start Locations

Gedemon

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Oct 4, 2004
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France
Civilizations (and City-States) will start close to each other depending of their :c5culture: cultural art style (European, Greco-Roman, Middle-East, Asia, South-American, Polynesian)

Culture Group relative distance is also used (ie Greco-Roman civs should be closer to European than Asian civs...)

It will give better results on maps with a high number of Civilizations (>10)

This mod replace AssignStartingPlots.lua, and will work for all mapscripts.

I may extend it use for worldbuilder maps if asked.

Download on CFC database.

Note : America is considered European, it's fine for me, but some of you may prefer to change it's ArtStyleType to South-American (that's the Art used for all the American continent's civilizations), I'll leave that to another modder...

Note2 : should be compatible with any City-States/Civilization mods that have set correctly the ArtStyleType.
 
fantastic, this will be the first mod I use with G&K(as long as it's compatible), this as well as your TSL mod/maps, Ahh decisions, I guess whichever is updated first! :crazyeye:

One quick question I see you mention "South American" I'm assuming the Iroquois fall in this category as well? Also, where has India been placed? It annoyed me in Civ IV to see India have East-Asian art deco.

Thanks again, Gedemon!
 
It's compatible with any mods that doesn't change AssignStartingPlots.lua
 
Gedemon will you be adding this to the workshop? See your already hard at work, gonna try your cultural diffuser now, looks interesting.
 
v.2 (Jun 17, 20120) :
- upload to steam workshop
- load after CiVUP/VEM (it will replace AssignStartingPlots.lua from Thal's mod and it's balanced setting for VEM)


So, yes, added to the workshop, and semi-compatibility with CiVUP/VEM added. :D

Obviously I'm not going to merge VEM in this mod, but I'm okay for the other way around, you'll have to ask Thalassicus if he want to merge it, but I suppose he is very busy ATM...
 
This is awesome Gedemon, thank-you for your hard work. I'm working on something similar to this with one of my continental mapscripts, only I'm trying to simply assign civs starts to separate landmasses based on artstyle.

For example European/GrecoRoman/Asian to largest landmass, South American and African to remaining continental landmasses (separate if more than one available, same if not) with Polynesia assigned to a region of less than 5 land tiles, in all cases keeping biases intact.

I'm looking through your BalanceAndAssign code to see if i can figure out how to accomplish this. Given your apparent experience and ability, if you have any advice or suggestions that would get me going in the right direction, would be greatly appreciated by me!

Thanks again!
 
What you want is more complex that what was done here. I've started by sorting the civ styles by number of civs, and done the same for landmass by number of starting plot (that part of the code is still there in my mod), but finally the "brute force" method with a penalty for same culture civs separated by ocean was working fine enough for what I wanted, so I didn't use it.
 
Right. As I started playing around with it, I realised this was so. In my head it seemed easier, but it turns out its not.

I have new appreciation for how the start plots are chosen!

Thanks for the feedback!
 
v.3 (Jun 20, 2012) :
- fix for Gods and Kings.

Available on the workshop...
 
Gedemon,

Thank you for your mods. They are an inspiration!
Any chance you could upload the current version (v.3) to the CFC database?
Thanks a lot
 
A very nice looking Mod. Just downloaded, but not played with it yet. I looked into your code in v3, and was very appreciative as to how you automated the whole separation of Vanilla and G&K so we would not have to download separate mods for the 2 games.

Will this play with Terra Incognita? The mod does not affect Sirian's AssignPlots.

And yes, "the Centre of the World" is still where you put it. :king: ;)

Congratulations :goodjob:
 
v.4 uploaded on CFC and steam workshop.

Just a small fix to make it work with BNW.


v.4 (Jul 19, 2013) :
- remove "affect savegame" flag.
- fix for Brave New World
 
Any idea why it messes up in Multiplayer? We've tried using both the ASP_GodsAndKings version, and the AssignStartingPlots one, and in both instances we run into a problem where no plots are assigned and we all lose the game immediately.
 
all files are needed.
 
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