etj4Eagle
ACME Salesman
Originally posted by Soufie77
Just a personal opinion here, but the best idea I have come across so far seems to be the system whereby units are expelled to the periphery of the city borders upon culture flip. The military hierarchy and chain of command is hardly a democracy. They assets of the government and not owned by the people per se, so I suppose unit loyalty is a factor to be considered. On this note, I would like to make an additional suggestion: that unit experience be factored into the likelihood of a unit being lost or "damaged" upon a culture flip. [/B]
I agree a tweak along these lines would be good. I think expelling the units (some getting injured or killed in the process) instead of an utter loss would be good. Then you could retake the city, which would represent that even though you have kicked out the enemy you don't control the city yet.
Along these lines I would think that air units and artillary would have a lower chance of escaping without getting destroyed. And artillary should have a chance of being captured by the uprising people. Also I think the town should spend one turn without allegience. (This way if it flips to a civ you are at peace with, you could try retaking it without going to war).
Additionally the defenders that are created for the city should come from its population. This would also represent the population reduction that would occur in a city that attempts to resist the military.