FinalDoomsday
Prince
I'd really like a 'rename my city' option that changes my cities name to one from my current civ's pool of names. That way I could choose to update my empire with new names or stick with old ones if I wish.
I'd really like a 'rename my city' option that changes my cities name to one from my current civ's pool of names. That way I could choose to update my empire with new names or stick with old ones if I wish.
I'd really like a 'rename my city' option that changes my cities name to one from my current civ's pool of names. That way I could choose to update my empire with new names or stick with old ones if I wish.
I'd imagine your cities will take their names from the culture you're playing as at the time of settling. Unlike Civ, I foresee more of a focus on developing your cities first rather than rushing to cover the map as quickly as possible. Perhaps there will be a hard cap on the number of cities the player can have at any given age, with this number increasing as you progress through the eras and take on new cultures.What happens when you merge regions? Does merging Thebes and Memphis result in founding Washington DC? Because I do find that point important. As Humankind is a 4X game after all, it's best to rush founding cities, so they'll all have older names? Seems wrong. Of course, Colonization and everything may exist, but then, don't you just have one empire consisting of up to 6 distinct countries where your Harrapans are the core of your Civ with that outlying region of Germany just being the newest addition and not your true nature of that era?
Don’t know about a hard cap, but EL had a mechanic to disencourage you from expanding too fast. At least for me, it worked in a sense that I was careful to not overstretch.I'd imagine your cities will take their names from the culture you're playing as at the time of settling. Unlike Civ, I foresee more of a focus on developing your cities first rather than rushing to cover the map as quickly as possible. Perhaps there will be a hard cap on the number of cities the player can have at any given age, with this number increasing as you progress through the eras and take on new cultures.
Don’t know about a hard cap, but EL had a mechanic to disencourage you from expanding too fast. At least for me, it worked in a sense that I was careful to not overstretch.
i hope for easy renaming, as I like to have city lists that are proper in my opinion, which is a different one from a general public at some times ;-) Like non-Spanish Inca names and not mixing classical names with Egyptian ones...
So that means Ra-Kedet not an appropriate spelling for Cleopatra's capital in Civ?Actually, 'Egypt' in the Modern Era is a good example of the kind of peculiar city naming the Humankind game could engender: the original ancient site of Men-nefer (Memphis) is now covered by Cairo, a non-Egyptian city-name, and their largest seaport is Alexandria, a Classical city name if ever there was one! - and, as another example of 'diversity of cities', 'Alexandria' in Egyptian is Raqote and in Arabic Eskenderiyyah - has anybody EVER seen it appear under either title in any game?
Well, I did ask in the Carthaginians discussion thread about city-naming mechanics... Mostly because of the bias I understand would exist towards early eras city names in my late empire (that is when most of my settling takes place in Civ games).
The Devs answered that cities don't get auto renamed as we advance eras, as the idea is that our late empire reflects our history and our previous cultures, which I find accurate.
Nevertheless, I believe that the option to (manually) rename our cities and an option to move our capital would add to a better immersion in the game, and would better reflect a historical approach, as you guys have pointed out in the previous posts.
So that means Ra-Kedet not an appropriate spelling for Cleopatra's capital in Civ?
Small detail: Men-Nefer is nearby a small village called Mit-Rahina nowadays. A lot of names in Egypt are actually pretty constant, and only changed slightly, Alexandria, Ashmunin or Heliopolis are good examples for this. Alexandria should never appear as Raqote in any game, as this was just a small village under this name. Ra Kedet is nonsense for Cleopatra‘s time.Actually, 'Egypt' in the Modern Era is a good example of the kind of peculiar city naming the Humankind game could engender: the original ancient site of Men-nefer (Memphis) is now covered by Cairo, a non-Egyptian city-name, and their largest seaport is Alexandria, a Classical city name if ever there was one! - and, as another example of 'diversity of cities', 'Alexandria' in Egyptian is Raqote and in Arabic Eskenderiyyah - has anybody EVER seen it appear under either title in any game?
Rakote/Rakodi/etc is the modern Coptic form, deriving from/related to the settlement that predated Alexander's founding of Alexandria: Rhacotis/Rhakotis, the Ancient Egyptian name of which is transcribed as as r-'-qd(y)t, or more legibly: Râ-Kedet (or perhaps Raˁ-Ḳāṭit, depending on your transliteration/romanization style).
So, pretty appropriate! Although, the Egyptian city list as a whole is a mishmash of Egyptian and Greek forms, with - if I recall correctly - at least one city featured twice (once under its Egyptian name and again under its Greek).
It seems to me that, since speakers of Coptic - as the current form/stage/incarnation of the (non-Arabic) Egyptian language - still call Alexandria "Rakot" (albeit alongside "Alexandria" if Wikipedia is to be trusted on this), there is indeed a survival of names from pre-Alexander to modern day; it's just that that continuity is not often apparent in the English language. To borrow an example provided by Siptah, both the Arabic and Coptic names for Heliopolis, "Awn/On" and "On" are still pretty close to ancient "Iwnw/Iunu."
Apparent in the English names, however, we have Damanhur (from ancient Dmi-n-Hrw), Damietta (Tamiat), Qift (Gebtu via Coptos), Asyut (Zawty/Seyawt), and arguably Aswan (Swenett via Greek Syene) that all seem to maintain fairly substantial continuity. (Just for fun, the modern Coptic names are Pitmienhor, Tamiat, Keft/Kebto, Siowt, and Souan respectively.)
However, back to the point at hand, the question I think is what can be done to increase immersion without being a huge time-sink.
Take Thebes for example: It seems to be already on the Egyptian city list as Thebes, but let's say for argument's sake that it was instead given one of its Egyptian names, Waset (or Niwr-rst). Waset could turn into Thebes (or Thebai or Diospolis) when conquered by Greece. Thebes could turn into Luxor when conquered by an Arab culture. But what if Waset went directly to a Frankish or French power: Should it stay Waset (or Ouaset?), or become Thèbes, or go straight to Louxor?
I agree that seeing a Contemporary-Era Soviet Union centered around a core of ancient-named cities seems like it would feel a bit off, but at the same time I'm not exactly sure how you tackle the issue without it spiraling into something huge - and speaking as the creator of a mod that does exactly this sort of thing with over 100,000 names as of now, I wouldn't wish that on anyone!
There is the Paradox dynamic names option, that's very immersive in their games - and Amplitude seems to take a lot from Paradox when it comes to marketing at least. (So, how about a Dev Clash pre-release?)
In this system, provinces and cities have names in many different languages stored, and are renamed according to the owner's language. Of course, not every province (3000+) has a name in every tag's language (how many? 500? 1000?). In EUIV it is somewhat easier, as you can prioritize geographically close languages, so that all of Germany has French names and vice versa. Or the example by @Boris Gudenuf for the Baltic, which changes names when hold by the Commonwealth, or Russia/Muscovy, or the Teutonic Knights, or the Livonian Order etc. If there isn't a specific name in the respective language, it keeps the one in the "home language" of your game. I wonder if Humankind could follow this approach (but keeping the name if there isn't an alternative) - for conquered cities as well as for cities of your former cultures. It doesn't make much sense with cultures whose city list will be a pure guess, like Harappans or Olmecs.
I suspect, in fact, that at this point the priority at Amplitude is to find any decent list of city names for either Harappa or Olmec Factions. I've had occasion to look into potential Olmec cities, and even with some controversial paleo-linguistics and, frankly, some guesswork, they've only come up with about 30 Epi-Olmec words and no place names at all. The modern local villages in the area that was Olmec and in which people still speak languages Probably related to Olmec don't help: place names have all been overlaid with Nahautl (Aztec) and other native languages and then Spanish so that the 'original' Olmec place names have been trampled underfoot and disappeared.
I admit to being dubious of the game's inclusion of linguistically unattested civ's (like the Harappians or Olmecs), or almost so (like the Huns, where only a few proper names, and POSSIBLE linguistic origins of a few Polish and Hungarian words, are known).