The desire to be able to transition into historically related cultures also makes we wonder how people will play this game. Will it really be kind of roleplaying for the majority of casual players? I assume that the more ambitious players will go Nubia-Huns-Aztecs-Portugal-Mughals-Germany-Brazil anyway if it turns out to be an OP strategy. Does it feel weird to the people on this particular forum to go wild with culture transitions?
Yeah indeed, Silla is medieval civ.
While the kingdom existed beforehand, it only became a regional power in around the 6th century. The height of the kingdom, and it’s near-unification of all of Korea, was firmly in the equivalent of the European Middle Ages.Silla was founded in the first century. If the Goths and Huns count as classical then Silla definitely does.
Is there something from SE Asia that early?
Yamato is a possibility for classical East Asia.
I hope for Tiwanaku, however, which would be late classical once again. Nazca would be nice as well.
Got to use the advantage of not having historical leaders ...
Yeah, personally I'd prefer something Andean to something East Asian if it's not going to be the Han or Qin.
I think this is a bit strong, there’s already the Zhou in the Ancient era and there will certainly be Medieval and later iterations of China.The problem is, if there is NO Classical Age East Asian civ, OR if the only one presented is based on Japan (Yamato, perhaps?), then the game may very likely not sell in the Chinese market, and, nowadays, that can be a big deal (even a make-or-break deal) for many computer games or, even, movies nowadays.
The problem is, if there is NO Classical Age East Asian civ, OR if the only one presented is based on Japan (Yamato, perhaps?), then the game may very likely not sell in the Chinese market, and, nowadays, that can be a big deal (even a make-or-break deal) for many computer games or, even, movies nowadays.
The thing is...the game has built in incentives for you to NOT transcend (EDIT: for you to TRANSCEND instead of transition to a new culture, thanks @Catoninetales_Amplitude )...so you can continue playing Zhou until you can play the next iteration of China for continuity. You aren't forced to become a completely different culture, in fact if you are doing well, it seems they want players to take the challenge for that extra sweet sweet fame not transcending offers you. So this is a bit silly, because you can only play China if you really want to. It makes the game harder, but it's entirely possible to still play all, and only all, three base game Chinas.The problem is, if there is NO Classical Age East Asian civ, OR if the only one presented is based on Japan (Yamato, perhaps?), then the game may very likely not sell in the Chinese market, and, nowadays, that can be a big deal (even a make-or-break deal) for many computer games or, even, movies nowadays.
The thing is...the game has built in incentives for you to NOT transcend...so you can continue playing Zhou until you can play the next iteration of China for continuity. You aren't forced to become a completely different culture, in fact if you are doing well, it seems they want players to take the challenge for that extra sweet sweet fame not transcending offers you. So this is a bit silly, because you can only play China if you really want to. It makes the game harder, but it's entirely possible to still play all, and only all, three base game Chinas.
That being said, I do hope that most cultures eventually get a tree that makes sense from beginning to end for history enthusiasts by virtue of DLC. I'll take the three Chinas we are getting over the one many games seem to offer.
Thanks for the clarification!Small clarification on Gameplay Terminology:
Transcendence is what we call not picking a new Culture and instead sticking with your current one.
Otherwise we usually talk of a Transition or simply a change.
Now, on the note of gameplay, I have actually found myself Transcending my culture quite a few times already, and not just out of a feeling out of doing well and being able to earn more fame that way, but often because I felt having more time to build my Emblematic Quarters fit my strategy better.
The thing is...the game has built in incentives for you to NOT transcend (EDIT: for you to TRANSCEND instead of transition to a new culture, thanks @Catoninetales_Amplitude )...so you can continue playing Zhou until you can play the next iteration of China for continuity. You aren't forced to become a completely different culture, in fact if you are doing well, it seems they want players to take the challenge for that extra sweet sweet fame not transcending offers you. So this is a bit silly, because you can only play China if you really want to. It makes the game harder, but it's entirely possible to still play all, and only all, three base game Chinas.
That being said, I do hope that most cultures eventually get a tree that makes sense from beginning to end for history enthusiasts by virtue of DLC. I'll take the three Chinas we are getting over the one many games seem to offer.