Culture victories impossible?

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May 17, 2011
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I recently played a prince game trying to get a culture victory. I thinx I played a good game I finishing all 5 social policies at beginning of the of industrial era.

I had olmost every wonder especially the important ones: oracle, stoneedge, sistine chappel, and so on...


But then I noticed that I needed 6 total social policies? So as soon as I got it a other AI had won a space race..


I thinx that completing 6 social policies are way to much... Yes you have more specialist but you have to have more food and you have less cities that all are emphasing on culture so in the early and mid game you will have a low gold income ad the end game you will have a steady income...



Is it just me that thinx that 6 is to much? Or Am I missing something?
 
Impossible? Not at all. If the finish dates for space and cultural victories are that close then I'd say that it's pretty well balanced. Improve your gameplay to get better finish times and win, there are many guides around the Strategies and Tips forum.
 
The amount of cities and the order of the chosen policies is key really. How many cities did you have?

There's also the policy that makes future policies cheaper, that one is something to get as soon as you can, makes a huge difference for the last few policies (same with the wonder).
 
It's certainly not impossible, but since the increase in policy costs in a semi-recent version (within 1-2 months I'd guess) I've always attained either science or diplomatic victory before the final 2-3 policies popped out. Just recently I won a science victory on king missing I think just three policies from a cultural victory so if I'd put off the spaceship and waited another ~30 turns I could have won culturally before the AI launched the spaceship.

All that said I think that cultural victory is *slightly* too slow in v123, simply because I always seem to "automatically" reach other victory conditions first even when trying for cultural.
 
I would agree with Zaldrons assesment. It seems any time I specifically go for a Culture type Victory I end up winning another way before I can achieve it.
 
I would agree with Zaldrons assesment. It seems any time I specifically go for a Culture type Victory I end up winning another way before I can achieve it.

I should note that this is true even when I keep my city count really low, like 2-3.
 
I should note that this is true even when I keep my city count really low, like 2-3.

I could have won this game If I went spacerace


Washington wasn't that far ahead I could allready build a long turns ago the apolo progam

But I was so close to a culture victory I thought until I saw 6 policies branches where required
 
I'll try to play an OCC to see how fast the cultural victory is.
 
I'll try to play an OCC to see how fast the cultural victory is.

I just finished a two city wonder-matic victory as Egypt on King difficulty (continents, standard speed). I won diplo on turn 300 (AI built the UN). I would have won space 5 turns later, and then finally 11 turns after space, I would have popped my final policy for a cultural win. I was number 1 in tech and my capital had over 50 citizens. If this ideal situation can't generate a cultural victory before space, I think that policies are coming a bit too slowly (or possibly tech too fast).
 
I just finished a two city wonder-matic victory as Egypt on King difficulty (continents, standard speed). I won diplo on turn 300 (AI built the UN). I would have won space 5 turns later, and then finally 11 turns after space, I would have popped my final policy for a cultural win. I was number 1 in tech and my capital had over 50 citizens. If this ideal situation can't generate a cultural victory before space, I think that policies are coming a bit too slowly (or possibly tech too fast).

I just thinx 6 policies branches are to much But thanxfully I am not the only one who thinxs culture victories are slower
 
I just thinx 6 policies branches are to much But thanxfully I am not the only one who thinxs culture victories are slower

He intentionally increased culture generation (opera house is 50% instead of +4 for example) to compensate for the increased number of policies. I personally like being able to fill out more policies, but the last few are just too expensive.
 
Interesting, Zaldron! I admit I haven't played a culture game in a while, and Thal has decreased the rate of late game policies recently, so it could very well be that the requirements are too stringent now. In any case, apocalypse105, in VEP - General XML file in the Policies folder you can easily change the requirement to 5 branches instead of 6:

Code:
<Projects>
	<Update>
		<Where Type="PROJECT_UTOPIA_PROJECT" />
		<Set CultureBranchesRequired="6" />
	</Update>
</Projects>
 
Ok, I played a culture game yesterday, finished at t275 with a completely peaceful (for me;)) one city game with Egypt on Emperor. Got a ton of wonders, including the most important cultural ones (except SOH because I wasn't coastal), ended with 50+ pop as well, culture per turn over 1100, and finished as the tech leader before anyone built the Apollo Program or the UN. It's possible I could have finished a Space victory around the same time and I certainly could have built the UN and won that way for an earlier finish date.

So given that I had a pretty perfect scenario (I doubt I could have shaved more than 5 turns from my finish date), I would have to agree that late culture comes a little too slow. If I had built a second - much less a third or fourth - city I would have been able to win via space much earlier, never mind diplo.

Edit - PS, anyone else notice that happiness is bugged? I was getting -50% unhappiness from population and specialists throughout! With the Tradition and Freedom policies I had -75% unhappiness, finishing with over 200(!) excess happiness. Also, I didn't get any effect from the Aqueduct, oddly.
 
Ok, I played a culture game yesterday, finished at t275 with a completely peaceful (for me;)) one city game with Egypt on Emperor. Got a ton of wonders, including the most important cultural ones (except SOH because I wasn't coastal), ended with 50+ pop as well, culture per turn over 1100, and finished as the tech leader before anyone built the Apollo Program or the UN. It's possible I could have finished a Space victory around the same time and I certainly could have built the UN and won that way for an earlier finish date.

So given that I had a pretty perfect scenario (I doubt I could have shaved more than 5 turns from my finish date), I would have to agree that late culture comes a little too slow. If I had built a second - much less a third or fourth - city I would have been able to win via space much earlier, never mind diplo.

Edit - PS, anyone else notice that happiness is bugged? I was getting -50% unhappiness from population and specialists throughout! With the Tradition and Freedom policies I had -75% unhappiness, finishing with over 200(!) excess happiness. Also, I didn't get any effect from the Aqueduct, oddly.

That's consistent with my two city run blowing away with a science win over cultural then, although I did get SOH as I recall.

Should we discuss options on how to address this? We can leave it alone (which I don't think is an ideal option), we can increase culture generation when you focus on it, we could reduce the amount of culture required, or conversely, increase the amount of research for tech and diplo wins (I'm looking at RAs, Oxford and Enlightenment free techs, and GSes as a partial culprits here).

Initially I don't think that reducing culture required is the best option because when I'm not playing a culture-focused game things seem really balanced and I'm able to get all the policies I really want/need.

I don't know the precise numbers, but just brainstorming here on ways to increase culture: A policy in Piety (the final one or finisher?) that also increases yield from artists and/or villages (since he can add culture as a yield now) would allow someone interested to get more culture income. We could add a multiplier to the museum in addition to its current effect, or increase the multiplier or other benefits of the broadcast tower (I actually like this because it's end-game, expensive to build/buy, and almost only used by cultural paths). Would it be possible to add a trigger to landmark creation where it also gives you a one-time boost (like how Satrap's court gives one time and per-turn GA points), or increase the amount generated from the landmark over time?

Alternately we could increase the cost of modern techs more than has already been done. I personally feel that (most) everything up to industrial is fairly well balanced at this point, but a 10-25% increase of the different tiers of modern/future techs could slow down diplo and science enough that culture would be viable (although it would slow down those other victory types).

I haven't noticed bonus happiness like you observed, but I did just annex a city and took a zero happiness hit, which then didn't change when I built the courthouse!
 
Personally I think it's dumb how you have to play with 2 cities just to barely beat an AI to something while they spam the map with a hundred cities.
 
how can you play a peaceful game on emperor with only 2 cities?
On king I get DOW from my nearest neibough after 50turns, and then its perma-war to the end.. How do you avoid that?
 
That's consistent with my two city run blowing away with a science win over cultural then, although I did get SOH as I recall.

Should we discuss options on how to address this?

Sure, but with Thal pretty much MIA I'd have to agree with apocalypse: the easiest and most available solution (for now) would be to simply return the victory requirement to five branches - it's easy for people unfamiliar with modding to do, the sixth tree has never felt like anything but a chore to me, it's usually just hitting "end-turn" and the benefits from the policies are minimal given how little time they are implemented for, and the sixth tree is always the one least desirable anyway.

We can leave it alone (which I don't think is an ideal option), we can increase culture generation when you focus on it, we could reduce the amount of culture required, or conversely, increase the amount of research for tech and diplo wins (I'm looking at RAs, Oxford and Enlightenment free techs, and GSes as a partial culprits here).
Tech actually feels pretty balanced to me at this point; I've had some games where it was a struggle to maintain a good tech rate, and I dislike using the nerf-bat unless it's really necessary.

Initially I don't think that reducing culture required is the best option because when I'm not playing a culture-focused game things seem really balanced and I'm able to get all the policies I really want/need.
Agreed, but I don't think lowering the cultural victory requirement to five trees would have any effect on non-cultural empires' policy acquisition.

I don't know the precise numbers, but just brainstorming here on ways to increase culture:

  1. A policy in Piety (the final one or finisher?) that also increases yield from artists and/or villages (since he can add culture as a yield now) would allow someone interested to get more culture income.
  2. We could add a multiplier to the museum in addition to its current effect, or increase the multiplier or other benefits of the broadcast tower (I actually like this because it's end-game, expensive to build/buy, and almost only used by cultural paths).
  3. Would it be possible to add a trigger to landmark creation where it also gives you a one-time boost (like how Satrap's court gives one time and per-turn GA points), or
  4. increase the amount generated from the landmark over time?
1. Free Religion in Piety currently does add culture to Artists and Landmarks, and I wouldn't be opposed to increasing the gain to 2:c5culture:/Artist and 4:c5culture:/Landmark - they're both rarely used in non-culture games. Adding culture to Villages could have some unintended consequences and could throw the general balance out of whack, so I don't think this is the way to go, but it could be worth trying.
2. I wouldn't oppose this either, but there are already many multipliers for culture - in my game the capital had a cumulative 276% culture multiplier!
3. I really like this idea, and for a long time I've been trying to get Thal to give the "culture bomb" a one-time empire culture boost, but he has been resistant to it. It would be difficult to balance, so I understand his reluctance.
4. Though I like this idea as well, I'm pretty sure this is not possible since the Landmark is the only GP improvement that doesn't get a boost from a tech. Here's another idea: a policy in Freedom (democracy?) that boosts all GP improvements' yields - I think that could be fun and flavorful, and give a different take on the "Specialist Tree" other than simply boosting specialists themselves.


Alternately we could increase the cost of modern techs more than has already been done. I personally feel that (most) everything up to industrial is fairly well balanced at this point, but a 10-25% increase of the different tiers of modern/future techs could slow down diplo and science enough that culture would be viable (although it would slow down those other victory types).
I wouldn't be opposed to this.

Personally I think it's dumb how you have to play with 2 cities just to barely beat an AI to something while they spam the map with a hundred cities.

Well even the AI can't achieve a culture win with tons of cities, and science victories are easier if you spam cities as well. Also, like I said, no AI built the Apollo Program or UN in my game, so it wasn't "barely" beating them, I trounced them:).

how can you play a peaceful game on emperor with only 2 cities?
On king I get DOW from my nearest neibough after 50turns, and then its perma-war to the end.. How do you avoid that?

This isn't really the thread to discuss this, but it's partially luck (no AI capital within 10-15 tiles, the AI doesn't settle a city on your borders, etc.) and partially building some military early in the game and trading with the AI. Later in the game if you think that an AI is preparing to DoW you, you can bribe other AIs to attack them and therefore distract them. In VEM it is actually much less likely to be rushed by the AI than vanilla because there is a larger peace-weight.
 
Interesting, Zaldron! I admit I haven't played a culture game in a while, and Thal has decreased the rate of late game policies recently, so it could very well be that the requirements are too stringent now. In any case, apocalypse105, in VEP - General XML file in the Policies folder you can easily change the requirement to 5 branches instead of 6:

Code:
<Projects>
	<Update>
		<Where Type="PROJECT_UTOPIA_PROJECT" />
		<Set CultureBranchesRequired="6" />
	</Update>
</Projects>


I changed it but IN game it still says I need 6 Even I changed it to 5.

Does it mean that it works but it says it wrong because I am not planning to play aa culture victory (i am playing as japan)
 
I increased the culture exponent because people were winning culture in the Industrial age, and indicated in feedback that they didn't like that. It appears I overshot the goal, so I'll drop it back down again slightly for v124. Hopefully this will put culture victories around the early Modern era. :thumbsup:
 
Is there a way that we can make these a bit more exclusive of one or another.

To me it seems the problem is that if I want to do well in the Culture type victory I need to do well inMiliatary, Tech and in CS aquisition. So by the time I am getting close to the Culture Victory I have enough City States and or Tech that I can go for either of the victory conditions.

By making them more exclusive of one another at some point I have to commit to one VC and let some of the other componenets go. (Less Tech, Less Miliatary, Less CS)...
 
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