Polonius
Warlord
I would certainly agree with Flynn that The Great Library is likely to be a good Wonder to get because it is available early. (For either a 20,000 or a 100,000 point attempt, even though they generally call for a very different approach).
Ive got it in every game Ive played so far, along with Pyramids and a number of others. How much help it will give you in the tech race will of course depend on how many civs you are playing against and a bit of luck. The rules are that you get a free tech that you dont have but that at least 2 other known civs do. Also, early in the Middle Ages when you acquire Theology, followed by Education they render first The Oracle and then The Great Library benefits obsolete (although not of course their culture points). When playing relatively low civ games I have had experience of no GL tech gains at all because of those rules, so it will vary. But Id certainly agree that 6 points early on is not to be sneezed at.
Whether it is always a preferable option to putting the production into quicker items is open to debate and might depend on your circumstances. The 400 shields you need to build it is set against the cost of a Colosseum, Library and Temple (260 shields for a combined points score of 7). Then fairly early in the Middle Ages 300 shields will get you Cathedral and University for another 7. It probably depends on how powerful a shield pump your best city is (or cities are) and if its competing with a desire to build other early Wonders. So far (for me at least) it has looked worthwhile fitting Great Library in the middle of that run (even for no other reason that if you wait too long youll lose your chance to build it, but you can delay the others). So Ive always done just that.
I am not in any way Anti-Wonder I love building them. My only point is to suggest that its worth being selective about them if you are going for a 100,000 point Culture victory. I certainly take Flynns point about the early 6 gain but Ill stick with modest points. My intention there was to point out that Wonders are not automatic culture engines and that their points are in the same general ballpark as the other improvements. I.e no 50 point Wonders, and also none that double your Libraries culture points or anything nifty like that.
And while we are clarifying the points situation, there are several errors in the manual with regard to Wonder scores. It lists the Sistine Chapel as providing 4 (but the Civilopedia and in-city tally both record 6). Similarly the manual awards 5 each to Great Library, Shakespeares Theatre and Newtons Great University whereas the Civilopedia and in-city tally give all of them 6 as well. So they would be worth some consideration when the opportunity arose. On the other hand the manuals 5 for Cancer Cure is downgraded to 4 in the Civilopedia. I assume that the game listed points are the ones that are actually used in the calculations.
The funny thing about all this is that while in some posts (on this and other forums), people are wailing about how hard a Culture victory is I have also seen posters indignantly complaining that an unexpected Culture victory mucked up their plans in another direction!
The great thing about this game is that there is never a perfect one-size-fits-all solution and improvising and adapting is always called for. I love it!

Ive got it in every game Ive played so far, along with Pyramids and a number of others. How much help it will give you in the tech race will of course depend on how many civs you are playing against and a bit of luck. The rules are that you get a free tech that you dont have but that at least 2 other known civs do. Also, early in the Middle Ages when you acquire Theology, followed by Education they render first The Oracle and then The Great Library benefits obsolete (although not of course their culture points). When playing relatively low civ games I have had experience of no GL tech gains at all because of those rules, so it will vary. But Id certainly agree that 6 points early on is not to be sneezed at.
Whether it is always a preferable option to putting the production into quicker items is open to debate and might depend on your circumstances. The 400 shields you need to build it is set against the cost of a Colosseum, Library and Temple (260 shields for a combined points score of 7). Then fairly early in the Middle Ages 300 shields will get you Cathedral and University for another 7. It probably depends on how powerful a shield pump your best city is (or cities are) and if its competing with a desire to build other early Wonders. So far (for me at least) it has looked worthwhile fitting Great Library in the middle of that run (even for no other reason that if you wait too long youll lose your chance to build it, but you can delay the others). So Ive always done just that.
I am not in any way Anti-Wonder I love building them. My only point is to suggest that its worth being selective about them if you are going for a 100,000 point Culture victory. I certainly take Flynns point about the early 6 gain but Ill stick with modest points. My intention there was to point out that Wonders are not automatic culture engines and that their points are in the same general ballpark as the other improvements. I.e no 50 point Wonders, and also none that double your Libraries culture points or anything nifty like that.
And while we are clarifying the points situation, there are several errors in the manual with regard to Wonder scores. It lists the Sistine Chapel as providing 4 (but the Civilopedia and in-city tally both record 6). Similarly the manual awards 5 each to Great Library, Shakespeares Theatre and Newtons Great University whereas the Civilopedia and in-city tally give all of them 6 as well. So they would be worth some consideration when the opportunity arose. On the other hand the manuals 5 for Cancer Cure is downgraded to 4 in the Civilopedia. I assume that the game listed points are the ones that are actually used in the calculations.
The funny thing about all this is that while in some posts (on this and other forums), people are wailing about how hard a Culture victory is I have also seen posters indignantly complaining that an unexpected Culture victory mucked up their plans in another direction!
The great thing about this game is that there is never a perfect one-size-fits-all solution and improvising and adapting is always called for. I love it!

