The natives trade tools and most things you need at the start. So, unless you go on a murderous rampage there are plenty of opportunities for improvement. For those who want to go on a murderous rampage I want to create a new Unit for captured goods. So that when you destroy a village you gain several of these units from goods present in the city, much like treasure units. So, if you decide to wipe out the locals you still gain some goods as trading opportunities will be diminished. This would be a good place to introduce the Bandit profession. So you can raid villages for goods. This act would not cause war but would still hurt or have a chance to hurt relations. I did look into it. I've copied what R&R did pretty much and that is as far as I desired to go with it. If some one else wants to do more with it then that's fine. Yeah, I have found no issues with the plotgroups. You get trade points from trading with natives and such also or you should be. The AI doesn't have an issue and probably has it better then humans. The current local trade can be expounded on so that more needed goods can be bought and sold locally through pedlers. Then again, if you wipe out the competition there is no one to trade with. Anyway, I must get to work. These are some valid points Night, so I'll ponder over them as I play test.