Kailric
Jack of All Trades
I realized what the main issue really is. It isn't as such selling yields (though that is an issue). The main issue is being unable to buy certain stuff like tools. Maybe it is realistic, but it really hurts gameplay. I don't feel the game to be as much fun as it was pre 2.0 and we better fix that.
The natives trade tools and most things you need at the start. So, unless you go on a murderous rampage there are plenty of opportunities for improvement. For those who want to go on a murderous rampage I want to create a new Unit for captured goods. So that when you destroy a village you gain several of these units from goods present in the city, much like treasure units. So, if you decide to wipe out the locals you still gain some goods as trading opportunities will be diminished. This would be a good place to introduce the Bandit profession. So you can raid villages for goods. This act would not cause war but would still hurt or have a chance to hurt relations.
Kailric keep saying he will look into it and then nothing happens in this regard
I have wondered about doing something in this regard as well. For starters I don't really like the current GUI.
I did look into it. I've copied what R&R did pretty much and that is as far as I desired to go with it. If some one else wants to do more with it then that's fine.
Semi-related: do we agree that the plotgroups appear to work? It might be time to remove the debug code from the import/export lists.
Yeah, I have found no issues with the plotgroups.
Another thing. You get trade points for trading, but at the same time you need trade points to open trade routes. This can make it rather hard to get started. It is quite possibly even harder for the AI. Maybe it would be a good idea to enable an always on marked fair. That would work well if we make trade screens trade limited amount of yields. For instance say the new "domestic" screen buy 5 yields of raw material each turn. Supplying it with 10 will build up a stockpile and their buy price drops fast. Likewise they have a production if their stockpile is too low and once the stockpile is 0, you can't buy. This mean you can't just buy 500 weapons if you want to go to war with a surprise attack.
You get trade points from trading with natives and such also or you should be. The AI doesn't have an issue and probably has it better then humans. The current local trade can be expounded on so that more needed goods can be bought and sold locally through pedlers. Then again, if you wipe out the competition there is no one to trade with.
Anyway, I must get to work. These are some valid points Night, so I'll ponder over them as I play test.