Greetings all, been lurking here a few months and can't play Civ V without these mods!
Community seems very civil (yukyuk) and intelligent so thought I would join the theory crafting fun.
For my first thought I want to talk about the piety tree.
Now, its gained some worth of late but I still think it has some ugly holes. Mainly the
Charity policy and to a lesser degree the dull closer. While I like the fact the tree has other perks besides just faith (like patronage with CS), like patronage I think it would be nice to have it be about faith in that it gives you perks for it that are hard to get elsewhere.
I have two suggestions;
1. Get rid of
Charity and replace it with "
Commandments" which increase religious pressure. I think(?) this is different from the rate in which your religion spreads and factors more into direct competition with other religions. To my knowledge there are only a few sources for pressure, the city state friend spread belief increasing it by an insane 1000% (ive found it more or less impossible to convert a CS for more than a few turns if another religion has this belief) and the grand temple increasing it overall by 100%. I think that would be much more interesting and useful than a little gold hike.
Detour a moment to ask how pressure and spread speed are related? And does actual faith production factor into it?
2. While the finisher is ok, I would love if it had a further effect, namely, something to slow or stop getting rolled by great prophets. Perhaps not letting them come in if you don't have open borders or letting inquisitors damage them in the field or some such. I understand that if you stack inquisitors in your cities this will stop them but this creates some really annoying issues.
While the pain of "repairing" all the damage a GP can do, I think most of all just keeping them rotting in those cities is needlessly annoying and a bit of a faith sink. When they are sitting there taking up the noncombat-unit slot you can't buy any other non combat unit in that city and have to move them out; further, you can't have another NCU take refuge in the city in emergencies without moving them out. Something to slow those GPs down in-case I'm competing with a faith juggernaut would be so worth a slight nerf if needed to the -25% purchase cost.
In short, there is racing to get religions - which there are many choice perks for - and actually competing with established religions - where the options are lacking.
I'll think about the Order tree some and give my two cents later.