Custom Game Random-Tweaking

PotatoSamurai

ChooseReligion enthusiast
Joined
Aug 27, 2007
Messages
168
Location
Acworth, GA
Now that I am not beset by the countless spawn of Conan in the first thirty turns (thanks!), I have a question relating to game setup.

I want to be able to create a game within the following parameters:
  • A normal Erebus-style map script, standard size
  • Allowed to choose my civ and leader
  • Have a distribution of six major leaders by alignment, 2 Good/2 Neutral/2 Evil*
  • Two or perhaps three additional random minor leaders.

I had hoped that "The Acknowledgment" game option would only affect the slots I designated completely random, but it also affected the alignment-restricted slots. And of course, there isn't an option to generate a single random minor leader.

I'm thinking the solution would be in learning one of:
  1. How the "random <alignment> leader" works and making a "random minor" option myself
  2. Whether and how map scripts can designate players, negotiating my lack of Python understanding
  3. How if possible to create a version of "The Acknowledgment" that doesn't affect the alignment-specified random slots (this is what I'm currently looking at)**
  4. What sacrifice will let me bask in the omniscience of the everlasting Creators as they rend time and space asunder to help this picky player!
*Or even better: if I'm Good, 1G/3N/2E, Neutral 2/1/2 and one true random, etc.

Any thoughts or tips are sure welcome.
**EDIT: Okay, that is not going to be within my skills for the foreseeable future.
 
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