**If this is better in some other Sub Forum please let me know
I am finalizing a 120x80 Huge World Builder Map with 4 Corner Continent Lonely Hearts style massive Ocean separation for myself and 3 random AI plus a smaller single City State Continent in the center with same Ocean separation from all.
I am ready to place/distribute resources.
My question is what technique do you suggest would work best for replay-ability w/o having to redo Resources each play? Kind of a pain because if I take the time to ensure adequate to all, I can't just randomize on top because World Builder scrambles the entire map.
Should I just use the built-in randomize for Luxury and Bonus and then go back through so each player/AI has adequate Strategic resources to make it into late-game?
Or should I give adequate Strategic to all (I can use randomize first and then replace allowable plots with Strategic) and then allocate each a separate set of Bonus/Luxury that spurs trade against separate goods between all.
I don't want to have a rout on every play by handicapping any AI/CS but I don't know if giving too much to everyone will just lead to AI always having the upper hand just due to game difficulty choice.
Thanks for any suggestions.
I am finalizing a 120x80 Huge World Builder Map with 4 Corner Continent Lonely Hearts style massive Ocean separation for myself and 3 random AI plus a smaller single City State Continent in the center with same Ocean separation from all.
I am ready to place/distribute resources.
My question is what technique do you suggest would work best for replay-ability w/o having to redo Resources each play? Kind of a pain because if I take the time to ensure adequate to all, I can't just randomize on top because World Builder scrambles the entire map.
Should I just use the built-in randomize for Luxury and Bonus and then go back through so each player/AI has adequate Strategic resources to make it into late-game?
Or should I give adequate Strategic to all (I can use randomize first and then replace allowable plots with Strategic) and then allocate each a separate set of Bonus/Luxury that spurs trade against separate goods between all.
I don't want to have a rout on every play by handicapping any AI/CS but I don't know if giving too much to everyone will just lead to AI always having the upper hand just due to game difficulty choice.
Thanks for any suggestions.