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Custom Notifications 1.08

qqqbbb

Prince
Joined
Sep 25, 2010
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qqqbbb submitted a new resource:

Custom Notifications - Custom Notifications

You get notifications when city borders expand, when city population grows, when your trade deal expires, when religion you founded becomes dominant in a city and when your religion stops being dominant.

After starting a game click notification icon in the upper right corner to open the mod's menu that allows you disable and enable notifacations.

The mod supports localization. If you play the game not in English you can translate and upload 'CN_Text.sql' and I will add it to the mod.

This mod does not replace any game files, so it won't break after a game update.
This mod uses following nitification types: "NOTIFICATION_USER_DEFINED_9" , "NOTIFICATION_USER_DEFINED_8", "NOTIFICATION_USER_DEFINED_7",
"NOTIFICATION_USER_DEFINED_6",and will conflict with other mods that use them.

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Last edited:
Hi man, is possible to remain only trade notifications?
thanks
Delete CN_Religion.lua and CN_Religion.xml from the mod folder.
Open 'Custom Notifications.lua' , find lines :
' Events.CityPopulationChanged.Add( GoodyHutCityPopulationChanged );
Events.GoodyHutReward.Add(OnGoodyHutReward);
Events.DiplomacyDealExpired.Add(OnDiplomacyDealExpired);
Events.LocalPlayerTurnEnd.Add( OnLocalPlayerTurnEnd );
Events.PlayerTurnActivated.Add( OnPlayerTurnActivated ); '
and replace them with ' Events.DiplomacyDealExpired.Add(OnDiplomacyDealExpired); '.
 
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