Cyrus vs Darius I

Sephlock

Warlord
Joined
Feb 21, 2005
Messages
212
Has anyone here had much success with Cyrus in BTS?

It seems like horses are relatively rare (as is copper, incidentally), and whenever its not within my first city's initial radius (often), they far away and/or surrounded by HORRIBLE terrain. I once saw a patch of horses entirely surrounded by desert -_-;.

WTH?

I mean, with Darius you have a built-in backup plan, Fin/Org. As painful as it is (for me), you CAN manage to play through without horses for a while, after which the window of time in which your UU is useful has passed.


Thoughts? Comments? Escargot?
 
Well with Cyrus you have to go to war with or without horses. The traits are pretty clear for that.

But remember, he's imperialistic, so even if there aren't horses grab whatever you can with your fast settlers - elephants, copper, iron or anything else useful. I guess.
 
Cyrus has great warmongering traits, one of the best militaristic trait combos there is, in my opinion...
 
Cyrus doesn't need horses to kick dick, they just help. Charismatic's awesome like that, especially if one of your cheap GGs is granting a buttload of experience.

He's inferior to Darius to be sure (if you don't get horses with him, use his traits to rush to a higher level military tech that you do have the resources for, then fight), but that's not a function of Cyrus sucking, it's Darius being a top 5 leader.
 
Ive never really had the horse problem, but to be honest I never cared about Immortals as Cyrus anyway. He was my favorite Military Civ in Warlords, to be fair Shaka was and still is beter, but I like highly promoted units and you dont get more highly promoted than Cyrus. To me the only essential with Cyrus is a highly productive captial, If its mostly water I regenerate. Get the most out of his traits by puting GG's in the capital and taing Fuedelism and Theocracy where viable, then use Every other city in the game to sustain economy (His economy sucks otherwise) This way you end up with beter units than the opponents and a good army (assuming your captial churnes out a unit every turn, every two turns max, by classical) For this reason by the time I got to war I have a three cities and Immortals are already a weak unit. Imortals are good but If I rush too early my economy dies becasue Cyrus has no abilities to upkeep it.
 
Okay, I'm starting to get the hang of playing as Cyrus. Basically I pray that there are horses within my initial city's radius. Barring that, I knuckle under and build a city on top of horses, or one square away from horses- even though this invariably means a HORRIBLE city site.

If there are no horses, I pray for Bronze... if its Bronze thats not within my initial city radius... well.. I'm still working on that... :P advice would be welcome. Generally I find that the combination of distant bronze and slow movement speed tends to cause my Axemen rushes to take wayyyy longer than I'd like, thus turning the war into a quagmire.


All that said, I have another question for you: Given the tendancy for barbarians to pop up in unoccupied areas, and given the non-barbarian computer opponents' tendency to grab any and all free territory, should I wipe out all life on my continent given the opportunity?

Basically, should I kill everyone that I can, then start spamming settlers (using my military units to escort them and keep away the barbarian-spawning shroud)? Should I specifically let some people be, reasoning that a weaker-than-me neighbor is better than the economic anarchy that would result from a land rush?
 
Cyrus has great warmongering traits, one of the best militaristic trait combos there is, in my opinion...

even i can conquer the world as cyrus. and i am really not good at the warmonger thing. haven't tried darius yet. i doubt i'd be as good with him since i play lower than my typical level if i'm doing an "okay i really am going to go bash some heads this time" game, and organized is more powerful the higher you play.

disclaimer: i do restart if discovering animal husbandry and seeing no ponies makes me want to cry.
 
Place scouts strategically on hills, usually they only take one turn on normal, and barbarians never spawn within any players los (except in the horde event), not nessisary for the whole continet but anywhere where the barbs will go to you instead of the AI player. Ruiling a full contninent sounds nice but expect to get technologically behind the AI unless you get optics early, trading speed it up, and the point of owning a whole continent is so you DONT have to spam setters but can do it as your economy can bear.

Dont you mass your forces on their boarder strategically before going to war? Ussually becasue of hills and forrests Calvary rush is not faster or barely faster than axeman rush, Typically the AI has three teir culture, so two moves and one round of attack (Becasue I assume we are talking way preseige) and you have their city or have lost the agresive aspect of the war. That said the aggressive move is always over in three turns for me and I try to declare peace asap, unless I took their capital and they only have a straggaler city left.
As for resources, If your lucky enogh to have a builder society close they may not get archers for quite a while (and if there is a hill near their city you can see what is in their city at teir 2 culture) If you get archery fast you can sometimes get a second capital with as few as three archers, but this situation is rare, you must build archers FAST, and I doubt it ever happens above prince. In the end though I like Cyrus becasue of his high level late game units more than his early game UU, Geting Combat 4-5 units out of training is amazing with tanks, so early game I usualy focus on normal expantion and go to war with construction if elephents or macemen if not.
I usually dont like military focus either but Cyruss was my favorite warmonger from warlords and this is what has found me most success. I usually only play noble-prince so there is definatly beter advice out there.
 
I like both Cyrus and Darius, but haven't played Cyrus in BST yet. Last time I used him, in Warlords, I won a cultural victory by mistake... Due to fear of Spain being very big and alot more powerful, I signed a perament alliance with china since it was only way to get oil from him short of a war/paying out of the ass, and I was afaird he'd join spain as a vassel for protection against me if I declared war. After he joined me in an alliance we won the game, forgot I had 2 legendary cities since I got aton of great artist and I used them all in one of my cities to protect it from china's cultural expansion.

I thought it was funny, I was preping for this epic war near the end with his traits, and won a peaceful victory...
 
I won a cultural victory by mistake...

I thought it was funny, I was preping for this epic war near the end with his traits, and won a peaceful victory...

that's awesome! thanks for making me giggle :)
 
Well, I just won that game. I swept all but Montezuma and Suleiman off the map- Suleiman was on another continent and Monty had Swordsmen when my immortals finally reached him, so I didn't declare war.

I got Monty to declare war on Suleiman and went into peaceful builder mode for a bit, then switched back into military production once I got access to musket men because my relative military power was seriously dropping off.

Then I built up a bit more, all the while preparing my infrastructure for one massive strike on Monty. I started cranking out tanks like there was no tomorrow....

And then I won a diplomatic victory.

Usually I NEVER win those, so I wasn't really expecting it to go in my favor :P.



Just out of curiosity, how do you guys start off when playing as Cyrus? Usually I start cranking out scouts while I research animal husbandry, then mining, then bronzeworking (generally around bronzeworking I switch to warriors to secure sites that have horses or bronze nearby).

Of course the scouts are out there frantically looking for horses or bronze.

Ruiling a full contninent sounds nice but expect to get technologically behind the AI unless you get optics early, trading speed it up,

Yeah, I know. It seems somewhat counterintuitive though- if its the same number of cities doing the researching, what does it matter that they all belong to me (as opposed to having some of them belong to an AI with whom I trade techs)?

Is it because of maintenance costs bogging my economy down?

and the point of owning a whole continent is so you DONT have to spam setters but can do it as your economy can bear.

It just drives me insane when I'm eyeing this juicy spot, but I don't want to strain my economy, and when I finally get around to it, the AI has taken that area -_-;.

Dont you mass your forces on their boarder strategically before going to war?

Of course.

Ussually becasue of hills and forrests Calvary rush is not faster or barely faster than axeman rush, Typically the AI has three teir culture, so two moves and one round of attack (Becasue I assume we are talking way preseige)

Well, in ultra early game you can often get your stack in the little corner of the fat cross, allowing you to declare war and attack in the same turn.

Also, reinforcements arrive sooner with mounted units. Anyway, remember that Immortals are chariots, not horsemen (graphic notwithstanding).

As for resources, If your lucky enogh to have a builder society close they may not get archers for quite a while (and if there is a hill near their city you can see what is in their city at teir 2 culture)

Yeah, the sad thing is that I don't really mind the builders- its the aggressive types I want to get rid of ASAP... and naturally those are the ones who spam archers and bunker up at the first sign of danger :P.

If you get archery fast you can sometimes get a second capital with as few as three archers, but this situation is rare, you must build archers FAST, and I doubt it ever happens above prince.

This sounds like a job for... BOWMEN!...

Well they've gotta be used for SOMETHING :P.

In the end though I like Cyrus becasue of his high level late game units more than his early game UU, Geting Combat 4-5 units out of training is amazing with tanks

BTW, in lategame does anyone switch back to vassalage/theocracy when producing lots of units? Is it worth it to do so when you have west point and a bunch of military instructors in the same city, or do you get wtfpwnt by diminishing returns?

How about with a charismatic leader?
 
Any multiproccessor motherboard or dual core proccessors are slower than single processers task for task because they have to communicate with each other, the only reason duals yeild beter resaulst now is all the crap running in the background of Microsoft OS's. I think it makes sense that co-ordinating reserch efforts would be resourse consuming.
I could see that being a good job for bowmen, good idea, thanks. Ive doen the Vasle Theo thing late game, but only if it means another free levelup, I juggle it as I get more GG's. I can see the fast re-enforce thing but like I said I usually do the damage then try to end it. I know Immortals are but that is also kind of a bad thing about them, if i'm going militaristic with charismatic I want all the exp possible so I reserch Riding at first convinience for the stables, then Immortals are nigh obselete because Horse archers have higher base power, still the AI likes to build a lot of axmen... Sounds like a good game.
I like Cyrus but ill admit that overall Darius is a better leader.
 
The thing is, bronze is hard to find, and iron comes later (and is fairly uncommon, though not so much so as bronze). Plus, once the AI sees your Immortals, he'll use that metal to start cranking out Spearmen... it just makes sense to ferret out any metal in the enemy territory and make sure the enemy does not have access to it.

That leaves you facing an endless amount of archers (they basically start making archers non-stop while you're outside their cities, unable to take them). QUAGMIRE!
 
Surly you dont go without at least one of the three vital resources? I think I have always gotten at least one.
 
Nono, I'm saying that while the AI may LIKE to make Axemen, generally they won't due to lack of the proper resources + prioritizing spearmen if they have access to those resources.
 
In my games they still build more Axmen even if my army is mostly chariots or elephents, they build more spearmen but they never seem to let go of those axmen.
 
But the spearmen are always what you fight first, so even a small number of spearmen is a problem.
 
Playing Cyrus no horse no copper is not the end of the day. With imperialistic you should expand enough and it's quite likely you'll get iron.

If everything fails, just the charismatic trait may bail you out a bit. The extra 2 happiness (I always build monuments playing charismatic leaders) allows you to cottage 2 more tiles or use 2 more specialists. This gives you an edge before everybody has monarchy. It's also so easy to get your warrior/archer to get 8 exp pts from just fighting barbarians. Build the HE early and you'll get a military city to save you hammers. Once you hold on till gunpowder you can war again.

But certainly Darius is better and easier to use. I just find it interesting Firaxis took away certain trait combos (e.g. fin/org, fin/exp, fin/cre) from some existing leaders because they are "overpowering", then later give them back to some less prominent leaders.
 
That can be true about spearmen, but i use sickening numbers if im waring pre construction, and post constuction everyone is down a % anyway.
Fat gives very good advice, But is Fin\Cre so scary?
 
Yeah, Cyrus' traits can let you make some serious comebacks...

Right now I've switched to Justinian for some variety and... I'm right back to square one. Suckorama :P.

Should I start a new thread or can I just ask for advice here? Whats the protocol on this forum?
 
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