CZ1: Byzantine Supremacy...

Hey Mitsho no problem...its ok, and I hope you get better.

Well it would seem this is going to have to go to the next in line...

Andvruss...please take this save

Turn1Save

tell us when you've got it...you have 48 hours to say that you gots it :)
 
Andvruss remember to play 14 turns.

Roster based on first round. Who have time to play say "got it". and after first round we should stick in that order.
 
Hmm, I got one idea today. If we want to conquer everything, we should use the fact that it's a regicide game. So, we shall quickly research the assassin (or does the spy has the same abilities?) and then go for killing their kings, not?

mfG mitsho
 
Well Mitsho, that is a thought. But don't forget, EVERY city with a king in it is well guarded, so getting an assassin would only help to take out defenders along the way. There proves another problem too, the AI knows where assassins are all the time, so there would be no sneak attack :(
It would be something nice, but I think we should get to heavy cavalry QUICKLY and take out Bulgarians and Magyars since their land is IDEAL for our conquest.
 
btw... heavy cavalry gives us cataphract, which is not as good as knights, but destroys all defenders up to feudalism/ chivalry.
 
Yeah, I'm sorry, I thought, you could chose the king when chosing which unit to attack. I'm sorry, Yes, so there we have to get the cataphract. It will be really nice. If we can get two armies of them, we should be very fast in conquering.

mfG mitsho
 
hey np Mitsho, besides since we can get a max of 4 units per army...it would be amazing that in our first battles we get elites quickly and get leaders. Since wonders in this game are only so useful (except for Bayeux Tapestry (Sun Tzu equivalent)), but we need workers to build up our land quickly and not worry too much about expansion to the west.
 
Cizzlewalk: The CFC upload system isn't working right now. Do you want me to wait, or opening the middle age conquest through my copy of conquests?
 
lol i thought you said you already had it :cry:

go ahead and open up your own game then andvruss, keep this in mind

-monarch level
-normal aggression
-get cities and workers going quick
 
Originally posted by cizzlewalk
lol i thought you said you already had it :cry:

go ahead and open up your own game then andvruss, keep this in mind

-monarch level
-normal aggression
-get cities and workers going quick


Sorry for the premature confirmation.
 
Originally posted by cizzlewalk
lol i thought you said you already had it :cry:

go ahead and open up your own game then andvruss, keep this in mind

-monarch level
-normal aggression
-get cities and workers going quick

I wasn't home this evening, so I didn't have a chance to play, and since the file uploads are back up, i have the correct save and will play soon.
 
Hopefully we'll get a game update in the afternoon :goodjob: ?
 
Don't forget a screenshot for any lurkers (me) :)
 
843 AD: Start researchig Lost Roman Secrets, due in 32 turns with +2gpt. We will also eventually want to research the viking techs, although they cant be traded, we can get blacksmiths (like a factory).
Since we are the only Byzantine group, we cant trade the techs on our tech tree with anyone. The Vikings cant trade us their tech, and the Christian and Arab nations cant also. Only the middle tech tree can be traded freely with everyone.
I dont think we will also want to cut down trees, since they are 2 food and 2 shields in this scenario.

We contact the Bulgars. There capital is very close to our capital.

I send out swords and spear to contact the other civs.

846: Not too much

849: Explore

852: same

IBT:Constantiople settler-spear

855: Contact the Abbasids.They have 100 vic. points, the same military, but we are larger. No techs to trade.

858: same

861: explore

IBT: Constantiople spear-settler
Adrianople spear-worker

864: Contact Burgundy. Our military is weak compared to theres. Tech parity.
Found Varna in between Larissa and Constantiople.

867: Contact Fatimid Caliphate. We have an average military, tech parity, and a larger empire than them.

IBT:Sinope warrior-worker
Caesarea worker-spear
ancyra spear-temple
Larissa spear-settler
Adrianople worker-barracks
Nicaea warrior-worker

870: explore

873: Contact France. We have a weak military compared to their's. Tech parity, and we are larger.

IBT: Constantiople settler-spear

876: Contact Cordova. They have only 3 cities, and we have a strong military.
Conatc the Turks. We have an average military, and a larger empire.

879: Disperse a barb camp, netting us 25 gold.

882: Same.


Our best military unit right now is the archer. We cant conquer the world with that. We must continue to connect the resources within our territory. We have the best potential out of all the civs. A large amount of good land close by, we are not crowded, 4 luxes near, with 3 hooked up, and many Stragetic resources.
13 more turns to go on LRS with -5 gpt.



882 Save
 
Got it Andvruss

Since I've played this scenario a 'couple of times' :rolleyes: I know how bad Monarch can be here. We will take all of Asia Minor at this rate, but we need to be VERY CAREFUL with what techs we take, cuz viking side ventures might cost us many turns of getting needed techs that give better units, wonders, AND gold. I'll do what I can for joo guys though :P
 
my entire thing got erased because of TOO MANY IMAGES! ( i had 2)

im too annoyed by this to make anything fancy so here is the scope of our game

turn 0 (you had 14 turns but ended on 13...gave me +1)
set tech to 70% and LRS in 14 and -2
switched Constantinople (const) to settler to take the 2 irons from Bulgars

turn 1
corinth settler-temple
dromon scouts
worker begins road to horses

turn 2
varna worker-temple
ephesus temple-settler

world advisor says we 2nd place in tech [dance] even though we have none ?

turn 3
const settler-spear
send a dromon to corinth to pick up settler later
stoopid barb threatens attalea, rush spear for 16 gold :mad:

turn 4
barb turns away to another spear...it shall pay....
meet germans, they are impressed by culture and have weak army, in 20 turns it will be vice verca
road connects const to varna

turn 5
aggressive settle smyrna for 2 irons, sorry about that

ibt- barb slays itself on our spear
turn 6
const spear-worker
trans-peninsular road made connecting const to corinth

turn 7
sinope worker-worker
ancrya temple-settler
larissa settler-barracks
nicaea worker-worker

turn 8
const worker-settler
contact celts, they not too powerful

turn 9
contact poles and england
find out france, germany, and abbasids have horseback riding (mandatory for next age) and will not trade :nospam:
workers begin connecting iron
worker mines BG near ephesus

turn 10
trebizond founded (for fishing) and begins a worker
another road begins to the next iron
workers finish irrigating Nicaea, go to hills for mining operation (to max shield const, priority here is high)

post-turns LSR in 3 at 0 gpt and a city is ready for founding

here is save save 912

btw...don't go for viking techs...get to WESTERN CHURCH IMMEDIATELY and go for the production of the Holy Roman Empire wonder (2 free tech), this will help us in every way, however we should begin a prebuild soon and start maxing out production there too
 
here is the empire as is
CZ1-912AD.JPG
 
for those of you lurkers :wavey: , here is some background info on us

CZ1-912ADdemographics.JPG
 
1. Mitsho (still not sick I hope)
2. Andvruss
3. Cizzlewalk
4. Kuningas (you're up)
5. Farske (prepare yourself)
 
Top Bottom