AntiTwelve
King
I've been doing a project for AP Government which asks me to review a global topic and write a report about it.
Well, I chose the Chinese economy. Wow. China is going to be a pivotal player in world affairs sooner than we think. I decided to play RaR with China and enjoy seeing what would happen if I tried going for the Space Ship through economic and political power.
I failed miserably... TWICE!!!! First time.. no iron or horses OR rubber. Second time... no horses or rubber, again. I got GL twice and I'm infuriated at the idea that I can't beat a *%$#ing Emporer RaR game!!!
So... here's the idea.
Game: C3C, RaR 1.04
Civ: China
Difficulty: Emporer
Map: Archipelago, 60% water, normal everything else.
Victory conditions enabled: Conquest, Domination and Space Ship
Our objective? Win via Space Ship. That's all there is to it. I've allowed cultural conversions too, since this one is going to be a doozy on cultural building builds.
Restrictions:
LK House Rules
Other:We must go to war with our first two neighbors. Every new age will be a new war (one for when we go medieval and the other for industrial). The wars are just for fun, but it's good to have armies/leaders to help speed things up. Besides that, absolutely NO DECLARATION of war (formally) can be made. ONLY the first two nations we meet. Thanks.
Requirements to play: Have some RaR experience and be an Emporer+ player... simple as that.
Roster::
cizzlewalk (I love having free time for once)
madviking
Disenfranchised
Zorn
*open*
Well, I chose the Chinese economy. Wow. China is going to be a pivotal player in world affairs sooner than we think. I decided to play RaR with China and enjoy seeing what would happen if I tried going for the Space Ship through economic and political power.
I failed miserably... TWICE!!!! First time.. no iron or horses OR rubber. Second time... no horses or rubber, again. I got GL twice and I'm infuriated at the idea that I can't beat a *%$#ing Emporer RaR game!!!
So... here's the idea.
Game: C3C, RaR 1.04
Civ: China
Difficulty: Emporer

Map: Archipelago, 60% water, normal everything else.
Victory conditions enabled: Conquest, Domination and Space Ship
Our objective? Win via Space Ship. That's all there is to it. I've allowed cultural conversions too, since this one is going to be a doozy on cultural building builds.
Restrictions:
LK House Rules
Other:We must go to war with our first two neighbors. Every new age will be a new war (one for when we go medieval and the other for industrial). The wars are just for fun, but it's good to have armies/leaders to help speed things up. Besides that, absolutely NO DECLARATION of war (formally) can be made. ONLY the first two nations we meet. Thanks.
Requirements to play: Have some RaR experience and be an Emporer+ player... simple as that.
Roster::
cizzlewalk (I love having free time for once)
madviking
Disenfranchised
Zorn
*open*