I enjoyed reading all the tests, posts, etc. in the Combat Odds thread. That addressed winning the battle. How about if you already won the battle, though?
How much damage does your unit take? The amount often is meaningless, but sometimes it can hurt if your damaged unit quickly gets hit again. Anyway, here are a few of my thoughts on damage to units. Your comments are welcome.
1. I think most of the time the damage reflected is pretty realistic. I suppose in many battles units receive some damage and some are untouched. However, I am surprised sometimes when the damage received from a lesser enemy unit is excessive. For example, in my current game I attacked a plain old barbarian Wolf Rider with a Beastmaster who had plenty of promotions - the damage took 3 turns to heal. That seemed unrealistic to me. I'm sure you have had other examples in your games. I'm thinking (but not convinced because I don't know all the code, etc.) that if you have Combat Odds of 90+% you should receive little to no damage. This clearly is not the case though in my games anyway. OK, if you take on a unit with Combat Odds of 75% (if you win
) you should have a damaged unit on your hands. However, with overwhelming odds, why so much damage?
2. Do some units take on more damage than others? It seems to me like my mounted units are the big offenders here. OK, I know there is a rock-paper-scissors thing going and all the promotions certainly enter into it. But, it just seems like those mounted units a very fragile.
3. I really think there is a problem with the damage HN units take. For example, I attacked a dwarven axeman with my HN Giant Spider who maxed out the promotions with 200+ XP. The axeman had Combat I. The Combat Odds were 99.9%, but that little axeman still did enough damage to require 7 turns for the Spider to heal. I have heard the rationale that supply lines take time to get to the HN units, but this Spider was just outside my border only a few tiles away from one of my cities, so
Also, I had what I think was my first damaged unit that showed 20 TURNS to heal. Again, a HN Giant Spider. The Combat Odds were in the 80% range, but that just seems like way too much damage to me.
I will say that one thing that is a great boon to damaged units is building the Shrine of Sirona. That really helps a lot, especially with those pesky Marksman type units lurking around.
Over to you....
How much damage does your unit take? The amount often is meaningless, but sometimes it can hurt if your damaged unit quickly gets hit again. Anyway, here are a few of my thoughts on damage to units. Your comments are welcome.
1. I think most of the time the damage reflected is pretty realistic. I suppose in many battles units receive some damage and some are untouched. However, I am surprised sometimes when the damage received from a lesser enemy unit is excessive. For example, in my current game I attacked a plain old barbarian Wolf Rider with a Beastmaster who had plenty of promotions - the damage took 3 turns to heal. That seemed unrealistic to me. I'm sure you have had other examples in your games. I'm thinking (but not convinced because I don't know all the code, etc.) that if you have Combat Odds of 90+% you should receive little to no damage. This clearly is not the case though in my games anyway. OK, if you take on a unit with Combat Odds of 75% (if you win

2. Do some units take on more damage than others? It seems to me like my mounted units are the big offenders here. OK, I know there is a rock-paper-scissors thing going and all the promotions certainly enter into it. But, it just seems like those mounted units a very fragile.
3. I really think there is a problem with the damage HN units take. For example, I attacked a dwarven axeman with my HN Giant Spider who maxed out the promotions with 200+ XP. The axeman had Combat I. The Combat Odds were 99.9%, but that little axeman still did enough damage to require 7 turns for the Spider to heal. I have heard the rationale that supply lines take time to get to the HN units, but this Spider was just outside my border only a few tiles away from one of my cities, so

I will say that one thing that is a great boon to damaged units is building the Shrine of Sirona. That really helps a lot, especially with those pesky Marksman type units lurking around.

Over to you....