dancing Hoskuld's mods [MODULAR]

Unless you time warped or something, I never released a beta2.;)

Dang you just got there before i was going to ask that, :lol: Dang your fast.


EDIT: I just looked at your Shinto/Shaman/Tegrii religions and you made a NEW area in the modules called: Custom_Religions instead of just Custom Religions.
 
Unless you time warped or something, I never released a beta2.;)

No but you did post an unofficial update to 1.5beta1 which made stuff I needed work! And said it would be in 1.5beta2.

EDIT: I just looked at your Shinto/Shaman/Tegrii religions and you made a NEW area in the modules called: Custom_Religions instead of just Custom Religions.
I had to move the lot so that promotions and buildings would not show up as pink squares when you mouse over cities or unit stacks due to BULL. The space in Custom Religions was causing the pink squares.
 
No but you did post an unofficial update to 1.5beta1 which made stuff I needed work! And said it would be in 1.5beta2.


I had to move the lot so that promotions and buildings would not show up as pink squares when you mouse over cities or unit stacks due to BULL. The space in Custom Religions was causing the pink squares.

I was wondering about that myself, i get pick squares for Armourer and Art of War also?? weird. :crazyeye:
 
I was wondering about that myself, i get pick squares for Armourer and Art of War also?? weird. :crazyeye:

Same for Petra. I posted screenshots and the explanation in a bug reporting thread; I do not think zappara noticed, though. Also, the UN Mission and Holy Wars currently have the same issue. I posted a fix for both, but I do not think that received zappara's attention either.
 
I am not getting pink squares for Petra, Armourer or the Art of War:confused:

Not the actual buttons, but on the BULL mini-screen when you get quick information from a city. If zap, made a hotfix to solve this issue that I am not aware of, please provide the link.
 
Not the actual buttons, but on the BULL mini-screen when you get quick information from a city. If zap, made a hotfix to solve this issue that I am not aware of, please provide the link.

I have no idea where or when the fix happened, I just know that I don't get the pink squares. I had to do another release of AAranda's religions to fix the problem which was occurring with some of those buildings and promotions. That is why I know I am not getting them now.
 
I have no idea where or when the fix happened, I just know that I don't get the pink squares.

The fix happened here: http://forums.civfanatics.com/showthread.php?t=340141

Notice the lines:
Buildings
---------
- Fixed: Petra button when hovering mouse over city
- Fixed: Secret Army's Base button when hovering mouse over city
- Fixed: Paradise Garden button when hovering mouse over city
- Fixed: Armourer button when hovering mouse over city
- Fixed: Universal Translator button when hovering mouse over city
- Fixed: Sun Tzu's Arts of War button when hovering mouse over city

Modules
-------
- Fixed: UN Mission button when hovering mouse over city
 
Not the actual buttons, but on the BULL mini-screen when you get quick information from a city. If zap, made a hotfix to solve this issue that I am not aware of, please provide the link.

Yeppers that is actually what i get only on the BULL stuff.

EDIT: We just posted at the same time, see above reference.

Went back and looked an now they DO work correctly with the posted Hotfix3 above, thx, i must have missed it someplace.

Also i changed the NBG to reflect the changes also.
 
I'll try and think of a better button for the Religion-related promotion, which I will call Honor to avoid confusion with Aaranda's preexisting Bushido promotions.

Since there's a II and III, the first Bushido might as well have a Roman numeral I, easily done. (Rhyme, lol)

Other than that, since one of the promotions is only granted when you build a Shinto jingu (cathedral ingame), if it were possible, what if the Bushido promotions could be made accessible once you've researched Feudalism or Vassalage?
 
I'll try and think of a better button for the Religion-related promotion, which I will call Honor to avoid confusion with Aaranda's preexisting Bushido promotions.

Since there's a II and III, the first Bushido might as well have a Roman numeral I, easily done. (Rhyme, lol)

Other than that, since one of the promotions is only granted when you build a Shinto jingu (cathedral ingame), if it were possible, what if the Bushido promotions could be made accessible once you've researched Feudalism or Vassalage?

I have fixed it in my copy. The Honour promotion is now given by the Shinto Jingu. The three promotions by AAranda are now available from technologies but you still need to be running Shinto as your state religion.

I need that new button before I can post this mod again. Do you think I have the costs correct for the techs? I think Shamanism may be to expensive and Geomancy to cheap but that may be just because of the way I play the game.
 
I need that new button before I can post this mod again

Sorry, I meant an idea of what design to use for a button. If anything, I'd use the first Chinese character (kanji in Japanese) for the word Bushido. I think the costs are fine.

Shamanism has usually taken me 10-12 turns to research, which I think is fair, considering it should be worth say 1.2-1.5x Dualism (Zoro) perhaps? Geomancy should be fine, maybe a bit more since its a later tech.
 
Dont know if anyone found this error before or not, but in your Asatru folder, you have FLAVOR_MILITAR should be FLAVOR_MILITARY.

nice catch, I inherited it from AAranda ;). I have converted other of the standard RoM religions but they will not be completely modular. When I finish them all I will need to replace the standard RoM BuildingInfos so I will do it when I have them all done.
 
nice catch, I inherited it from AAranda ;). I have converted other of the standard RoM religions but they will not be completely modular. When I finish them all I will need to replace the standard RoM BuildingInfos so I will do it when I have them all done.

Uh-Oh... Why do you need to replace the Standard RoM buildingInfos?
(Hint: We may run into issues, because I already replaced it with my installer, to remove the help text from buildings.)
 
Uh-Oh... Why do you need to replace the Standard RoM buildingInfos?
(Hint: We may run into issues, because I already replaced it with my installer, to remove the help text from buildings.)

Short answer is because WoC is not the same as BtS modular. In WoC things are additive in BtS standard they replace. AAranda's religions already does a replace in the previous versions. I am looking at doing a minimum replace rather than what he did. Basically I will be removing certain buildings from the file.

Ans yes I had thought of the problems with this mod and other mods, which is one reason it is taking so long. I was hopping to get it of sufficient quality to merge into your pack. ;)
 
Short answer is because WoC is not the same as BtS modular. In WoC things are additive in BtS standard they replace. AAranda's religions already does a replace in the previous versions. I am looking at doing a minimum replace rather than what he did. Basically I will be removing certain buildings from the file.

Ans yes I had thought of the problems with this mod and other mods, which is one reason it is taking so long. I was hopping to get it of sufficient quality to merge into your pack. ;)

Xienwolf, over in FF, implemented a <bForceOverwrite> tag for objects, which makes that object overwrite everything, like the old Firaxis Modular loading, deleting all pre-existing data, then loading that modular file.

I've already looked at it a couple of times, as I think it would be very useful. I take it you would support this addition as well?
 
Xienwolf, over in FF, implemented a <bForceOverwrite> tag for objects, which makes that object overwrite everything, like the old Firaxis Modular loading, deleting all pre-existing data, then loading that modular file.

I've already looked at it a couple of times, as I think it would be very useful. I take it you would support this addition as well?

Assuming it is for single objects not for all objects in the file then yes I would support it. It would bring back some useful modularity functionality. OK that's more than 5 minutes and the pain has started again....
 
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