Danization (Danish MOD)

About Skåne: I think Grenaderen's idea is very good... nice map, btw. This way we can have (parts of) Skåne without moving too much focus to the east and without having a lot of empty space. And Bornholm will have a good place to be placed... the map I'm using for Gesta Danorum isn't perfect. It has Bornholm in the upper right corner, because it's the only place where there is space enough. But I think it might work fine... Bornholm is far away from everybody else - just like in the real world.

And thanks for the link, Buthcer_Bill. Some of the units look quite interesting.

And now for some news: Work is continuing as planned. The Welfare Victory graphics have been finished ( :D )... my palette problems were just a silly mistake that was easily fixed. I have also replaced some of the old wonder splashes that were not very good (Jellingestenen, Solvognen etc.). I'm also working on the Leaderheads, but it will take a long time to finish them. Luckily, there is only 5 days of school left before the autumn holiday :) so I will get some more time to work on this soon.
 
Nice news. Can you give a screenie of the welfare victory:)?
And yeah.. Im looking forward to the School holidays in autumn too.
 
Hey Juul i got a new idea, and its brilliant (I hope). What about makeing the Bauneål as a wonder. If you don't know what it is, then it is some fires there were placed all over the country, to alert for certain invations. Like the one the norwegians tried to in Roskilde, but they got slowed down because of the order to sink the ships in the "sund". it gave the Danes enough time to light the Baunebål and collect the whole army.


Ok to the suggetion. Make a wonder named "The Baunebål". It should not last so long (from the start of the age of vikings to the reformation). It should make a building in every city called "Baunebål", the baunebål should then work as an airport (Can transport units directly to other cities, with the airlift ability). This building should only be accesable though the wonder, which means when the wonder ends the buildings ends too, permanently. The wonder could also make you armies more effective versus babarians, like the Great Wall.

I could make the wonder splash and so if you like. This is only a suggetion think about it;)
 
EFTERÅRSFERIE!!!
(Danish: Autumn holidays)

Finally, now I can get some work done on this mod. today I've been making some graphics and editing some text files (so now it's called "Wonders of Danmark" instead of "Wonders of the World" etc.). That reminds me: I can't find a proper wonder splash for the Ting. I'm using some placeholder graphics that are ok, but i really need something better. Any ideas? I've also been reading a few pages of "Danmarkshistoriens hvem, hvad og hvornår". There's a list of important Danes on the last pages of the book that I'm reading now to avoid forgetting any.
Magma said:
What about makeing the Bauneål as a wonder.
I was quite terrified when I first read this, untill I realised that you ment "Baunebål" :D :D :D The idea of using beacons isn't bad (and it reminds me of something... maybe we could "borrow" some graphics...). But I think the effect you suggest is too powerful. Maybe if we could think of some other effect...

Btw, here is the preview you asked for:

(edit: this is my post #350 [party])
 

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I think the idea of adding "Baunebål" as a wonder i good.
But Magma, JuuL is right, the effekt that you surgested is way to powerfull.
Since the system of beacons was organised as a quick way to alarm the coutry, so that all the counties could prepare defenses, in case the enemy should show up at the border. I would surgest that the effekt of the wonder should be somthing like a bigger defens bonus to all the cityes of the civ who build the wonder.
Of cause this would proberly mean that JuuL will have to remove that effekt from the "Danevirke" wonder. :confused:

To organise such a beacon system would recuire a contry under the rule of one man, therefore i think this wonder should be availabel with the feudal monarki tech.
This system of beacons was still in use long after the end of the medeival age, so i think that the effect of the wonder should remain at least until the electrik power tech.
 
Yes thats why it should be made as airports, you see. When you got the wonder you can airlift your units over to the certain city there is under siege. But well yeah it is a little overpowered somewhere.

So mayby it should just make the "Baunebål" building in every city, and the not the babarian thing. The buildings should not add culture or anything. So mayby to compromise for the powerfull effect of the realism, you could make a maintence on it, lets say 8g per turn? Would make it even more real because it costs monye to maintain souch firespots(Or what you call it:)), I mean wood dosnt hold forever.


By the way Juul the welfare are great:);)


Autumn holiday for the win!
 
First of all Great work on the welfare system!:goodjob:

I too like the idea of the beacon system, but as the other said, Magma’s idea is a little too powerful.

I think that the beacons wonder should put one big beacon in the city which it is build, and after the wonder is build one should could build smaller beacons in the other cities. My idea is that one could uses the big beacon as ,Magma said, as a kind of airport. Unites from the big beacon could moved to cites with smaller beacons, but not the other way around. So the Big beacon would be a kind of one way airport.

So In that way the Beacon wonder would still be powerful, but not overpowered.

Just some brianstorming from me.. ;)

And too all of you, have a great Autumn holidays:beer:!! I won’t be home in it, soo se you all after the holliday!!
 
I dont know about that one, Bill. It sounds realy not possibel with the normal civ 3 map editor. Thats why i suggested it as mayby a little overpowered things, but possibel, and it would be more real life like since you can light the beaconsin one end and sound the alarm as well as in the other;)
But to be honest I can't see that it should be overpowered if it has a few disbenefits. An example:
1) High maintence cost.
2) Should not last very long.
3) Should cost alot of sheilds.
4) Should mayby make pollution(Just as disadvantage).

My 5 cents:)
 
That's a lot of comments. I still think that the Baune wonder is an interesting idea, but if we can't find a good effect for it, it's not going to be included in the final mod. The airport idea is out of the question. It's just way too powerful. But maybe Grenaderen's idea about doubling city defenses isn't bad. Of course I would have to remove that effect from Dannevirke, but since it gives Palisades to all cities on the same continent, it's not that big a problem. I will have to tink about it.

But the reason why I'm posting is that I've spent the last few hours on making some new advisor graphics. As you may have noticed, I wasn't quite sure who they should look like, so the final result is that they really don't look like anybody. Well, actually each of the advisors is inspired by a real person, but Sims 2 and I aren't good enough to really make a sim look like a real person. So officially they're just regular people. You can, however, see who the advisor's looks were inspired by (or I can see it, but I also know it). Anyway, here is a preview of the first three of them. From the left to the right it is Cultural Advisor (industrial), Domestic Advisor (industrial) and Trade Advisor (modern):
 

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I have finished the process of finding other famous Danes to add to this mod. Some of them will get their own wonder in the finil version, but not all of them. If anybody wants to help me choose the right ones, the list is here. I might also have forgotten some, so any suggestions are welcome.
Many of the persons on the list may not be worthy of a wonder themselves, but some of them could be combined (example: there are three philosophers on the list, all of them from the 19th century. Instead of making three different wonders, they could share one).

Blicher, Steen Steensen
Blixen, Karen
Brønsted, Johannes Nicolaus
Grundtvig, NFS (more)
Gyldendal, Søren
Henningsen, Poul (more)
Høffding, Harald
Jacobsen, Arne
Jensen, Georg
Kierkegaard, Søren
Kingo, Thomas
Korch, Morten
Malling Hansen, Rasmus
Oehlenschläger, Adam
Poulsen, Valdemar
Rømer, Ole
Scholten, Peter von
Sibbern, F. C.
Spies, Simon
Stauning, Thorvald
Steffens, Henrich
Storm Petersen, Robert
Thorvaldsen, Bertel
Thrige, Thomas Barfoed
Tietgen, Carl Frederik
Wessel, Peter (Tordenskjold)
Willemoes, Peter
Aakjær, Jeppe

I have made some links to wikipedia (and others) if anybody wants to read more. But mostly I did it because I need to read some more myself.
My own suggestions for wonders will follow in a few days.
 
JuuL said:
Well, actually each of the advisors is inspired by a real person, but Sims 2 and I aren't good enough to really make a sim look like a real person. So officially they're just regular people. You can, however, see who the advisor's looks were inspired by (or I can see it, but I also know it). :

Correckt me if i am wrong, but i would guess that the two on the right side is Torvald Stauning and Mærsk Mackindley Møller.
The man one the left side i do not know fore sure, but perhaps it is Søren Kirkegaard? :)
 
Magma said:
Sounds like a necromancer, ough ive played to many games...

hehe... I don't think that there were much of a necromancer in Søren Kirkeby;) ... But it is somthing to think aboute do.. :)
 
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