Danization (Danish MOD)

I just got an idea, not sure if its already been added in your game Juul since we cant down load it, and i didnt want to read 12 pages of posts. Now to the idea.

In the middle ages the Danish kings used a so called "Millita" in wars, it was the people, armed with a sword, ready for war. These should be weak but not cost any gold per turn. You could add this as an upgrade for the Fyrdman or make the "Fyrdman" avialable only to the Sjælland civs and the Skåne civs and then Give the "Millita-guy" to the Jutland civs; Since Jutland was so big and almost drained for people at the middleage, the king did not go and recruit "Fyrdmen" over there.

Just a thought, think about it.
 
It would actually be a quite good idea to have different parts of Danmark produce different units in a scenario. But the idea is based on a Danmark ruled by only one king - and not 31, like it is with this scenario. If parts of Jylland were autonomous kingdoms, the king would of course get all the different kinds of soldiers he needed from his own land. And the population of Jylland doesn't have to be that low in the Middle Ages. I know it was in real life, but Civ is about changing history. Moreover, I want all the civs to have the same possibilities (except Bornholm which gets Østerlars Rundkirke). Adding Unique Units might be fun, but it would take some time to think of some for all the civs. And I really don't want to change the unit upgrade paths again. But thanks for telling me about your idea, anyway.

Now that I'm writing anyway, I might as well tell you that I will be away for a week. But I'll be back.
 
Juul, I think it could be great if you gave the Viking spearman 2-2 stats instead of 1-2+1hp, it would symbolize the more aggressive Viking age period. It is also convenient to the idea about rewarding more aggressive players in the Viking age; you have posted in previous post. After the Viking age when 1-3 + hp pikeman become available, there is no use for suck a weak attacker as the Viking Spearman, and the pikeman upgrade would be obvious.
God I hate to write English, its so hard to express oneself =(
 
I'm back.
Magma said:
Arnold Swartznegger: Ill be back!!!
Oh no! I quoted the Governator! ... never mind :rolleyes:
abefar said:
Juul, I think it could be great if you gave the Viking spearman 2-2 stats instead of 1-2+1hp, it would symbolize the more aggressive Viking age period. It is also convenient to the idea about rewarding more aggressive players in the Viking age; you have posted in previous post. After the Viking age when 1-3 + hp pikeman become available, there is no use for suck a weak attacker as the Viking Spearman, and the pikeman upgrade would be obvious.
That's a great idea, Abefar :clap: But should the Viking Spearman keep its HP bonus? I'm not sure... what do you think?

About writing in English: I know what you mean. It's easy enough to express a simple message, but all details are lost (like those comments about Skive-centricism that were supposed to be jokes but were understood as serious by some). Don't we have a Danish Civ3 forum somewhere? (though I can't think of any...)
 
Ok another little tricky suggetion.

Add, "Vinland", or now known as New Foundland, as a wonder just like norway. It should expire very quick but be cheap and you would need Greenland before you are allowed to build it.

Just another suggetion, keep up the nice work Juul :cool:
 
Butcher_Bill: Thanks for the link, but I have actually already downloaded some of Bjornlo's graphics (like the Naval Academy).
Magma: I'm not sure about Vinland... not only did the settlement not exist for very long, it also reallly didn't have much effect. Not on Danmark, that is. Maybe it supplied Erik den Røde with some food for a year or two, but I don't think that's enough to make it a wonder. Besides, even if it should be a wonder, it belongs more in a Norwegian mod than in a Danish one. But thanks for the idea, anyway.
 
Ok, time for some serious decisions. I've been ill for the last few days (though I feel a lot better now... I'd better get back to school tomorrow :sad: ) so I have had quite a lot of time to think. And I've also had a lot to think about. As you may have noticed, the release of CivIV has been moved up to October 31st - and let us be honest: I will not be able to finish this mod before that date if I'm going to include all the planned changes. And I have a feeling that I don't want to release this mod after that day (my mod wouldn't have many chances of moving some of your attention away from CivIV, would it?).
So I gues I/we have 2 choices:

1) Ignore CivIV. The work on the mod will probably be finished sometime before Christmas... maybe.

2) I will reduce the amount of work needed to be done to a minimum. The rest will be added later through one or more expansions/patches. The last part of this (the expansions) is not very realistic, however, since it will be difficult for me to get these things done once the mod has actually been released. The good thing is that I can probably post the "finished" mod this or the next weekend. The list of things to be done would then be:
- The absolutely necessary: (estimated hours:minutes of work)
-- deciding the abilities of the Snaphane unit (0:10)
-- making new science advisor backgrounds (1:30)
-- make list of credits (0:30)
-- finish Welfare Victory graphics (0:45)
-- correcting a few graphical errors (0:15)
-- adjust civ strengths (0:20)
-- TOTAL: 3:30
(+ a few other things I might have missed)
- Things that would be nice to get done, too, but take too long:
-- adjust civ strengths
-- Leaderhead graphics
-- Advisor graphics
- Things that will also have to wait:
-- Making more fun wonders like the Grundtvig Church, B&O or Parken.



I haven't really decided anything yet. So please tell me what you think (and why).
 
I think that you should chose number 1. All the time you have put into it, it deserves to be as good as it can :)
 
I agree with Butcher Bill, i would play the complete mod of Danization even if Civ IV was out, its just plain cool:)
 
I agree with Butchr_Bill and Magma. Choose number one and keep up the good work.

It may be true that there will be a lot of fokus on Civilization IV upon the release of the game. But it will not completely remove all attention from Civilization III. And i think that people will still be interested in playing new
Civ3 modifications like Gesta Danorum.

As for myself i can only say that i am looking forward to the release of Civ4, but i will not be playing it. Most games are way to expansiv at their release, so i am not going to buy it in at least one, proberly two or three years, when the price starts to fall.
And i think that there are many people who feels that way.

Besides, since there is going to be no further expansions to Civ3, this version of Danization will be your finest hour. So i think that it would be a shame if you reduce the work on the mod and release it as fast as possible. It would make all the years you have used to develop the mod, a wast of time!

You are doing all the work, so the final choice is of course yours, and yours alone! But i think it would disapoint both me, Butcher_Bill, Magma and all other Civilization fanatics who have followed your work on the latest version of the mod, if you choose number 2.
 
I am not Danish ...but this sounds like some really nice work on a really interesting mod/scenario. Keep up the good work, guys! :goodjob:
 
Wow! Four votes for #1 (including some from some of the most active commentators).
I must admit that I am pleasently surprised that people is willing to wait months just for the last graphical changes. But you're right. This hould be done properly. I just wasn't sure that there would be sommebody to play this game once it would be finished (because of the early release of Civ4). And Grenaderen has a good point about this being the only and last version of GD-DD - there is no reason to worry about new expansions.
So... I'd better get back to work...
 
I am glad you decided to go all the way with this mod. There's no reason why the impending launch of Civ 4 should affect our efforts to mod for Civ 3.
 
Bravo JuuL :thumbsup:

I am glad that you choose to finish the mod propperly.

These "grapich details" do a lot to the overall gameplay of the mod.
 
Great to hear that you will continue to work on the Mod. :)

Like the Grenaderen, I have no plans of buying CIV IV in the near future.
( This is because my computer is so old that one could suspect that Gravballemanden has programmed it). :D

Thus I Will still be playing CIV III when CIV IV is release. So I will look forward to playing your mod, and lead the Glories ØstJyllandere to Victory !!:dance:

So Just keep up the Good Work :goodjob:
 
Thanks for all the encouraging comments.
Butcher_Bill said:
Thus I Will still be playing CIV III when CIV IV is release. So I will look forward to playing your mod, and lead the Glories ØstJyllandere to Victory !!:dance:
That reminds me: Would anybody be interesting in playing a multiplayer game (PBEM, Play Be E-Mail) of GD-DD once it's finished?
I want to show Butcher_Bill that his foolish Århusianere will be no threat to the mighty soldiers of Skive! ( :joke: )
 
So that's what "PBEM" means... Damn I have really twisted my mind to figure that out, oh boy, I feel old now...

And just for the record JuuL, I'm on side with the rest of the pack, so good choice about finishing the mod...
 
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