If the Dao were to be redesigned for inclusion and synergy with RiFE, what kind of elemental system would you like to see their society based around?
I am working on some stuff I'll either develop or toss as ideas to the RiFE team if they do it first, and one of the first problems with the Dao I ran into is how in ORBIS they're not really the Elemental civilization so much as the Air Elemental civilization. Air Elementals are way better then the others, and their Hero has Air Affinity to top it off.
So I figured I'd rebuild the actual elementals and allow all their units to pick up elemental "affinity" promotion lines with level prereqs, not unlike DnD heritage feats, to give people good reasons to vary their mana and go with different choices. And while I was doing that, I thought, well there are a bunch of ways you can go with this, aren't there? So I made a poll.
TERRESTIAL: Earth, Sky, and Sea are the key elements here, with Earth, Air, and Water as palace mana. Fire would be relegated to a "divine" element with the power of earth, the speed of air, and the flexibility of water, linked to UUs and the hero. This is my favorite. If you would like to see Fire replaced here with Dimensional, vote Terrestial and post "I voted Terrestial, but with Dimensional Mana."
GREEK CLASSICAL: Air, Earth, Fire, Water, and Dimensional as the "divine" element. Palace mana would be Dimensional and two random others.
EASTERN (CHINESE) CLASSICAL: Air, Metal (Earth), Fire, Water, Wood (Nature). Palace mana would be three random elements.
EREBUS CLASSICAL: Air, Earth, Fire, Water, and Ice. Two schemas here: either Ice is special (and thus a guaranteed Palace mana) or it is not.
I am working on some stuff I'll either develop or toss as ideas to the RiFE team if they do it first, and one of the first problems with the Dao I ran into is how in ORBIS they're not really the Elemental civilization so much as the Air Elemental civilization. Air Elementals are way better then the others, and their Hero has Air Affinity to top it off.
So I figured I'd rebuild the actual elementals and allow all their units to pick up elemental "affinity" promotion lines with level prereqs, not unlike DnD heritage feats, to give people good reasons to vary their mana and go with different choices. And while I was doing that, I thought, well there are a bunch of ways you can go with this, aren't there? So I made a poll.
TERRESTIAL: Earth, Sky, and Sea are the key elements here, with Earth, Air, and Water as palace mana. Fire would be relegated to a "divine" element with the power of earth, the speed of air, and the flexibility of water, linked to UUs and the hero. This is my favorite. If you would like to see Fire replaced here with Dimensional, vote Terrestial and post "I voted Terrestial, but with Dimensional Mana."
GREEK CLASSICAL: Air, Earth, Fire, Water, and Dimensional as the "divine" element. Palace mana would be Dimensional and two random others.
EASTERN (CHINESE) CLASSICAL: Air, Metal (Earth), Fire, Water, Wood (Nature). Palace mana would be three random elements.
EREBUS CLASSICAL: Air, Earth, Fire, Water, and Ice. Two schemas here: either Ice is special (and thus a guaranteed Palace mana) or it is not.