Industrious is iffy as a top tier trait. If you're playing at the right difficulty level, too many wonders can often hinder your game. I do like the adaptability though, in that there is an early wonder to help most strategies. Anyway HC is definitely one of the top civs regardless of what you think of Industrious.
Industrious is great for setting up a wonder-economy. Myds, Ankgor, Great Lighthouse, ToA, GL make Industrious a viable option at the higher levels too. All you need is one strong GP farm to remain competitive through to liberalism.
Putting my personal dislike for the cheesy and overpowered Praetorians, the fact that they require Iron is a real liability to my mind. If you lack for Iron the Romans become a pretty bland civ.
Iron is far more common than copper. It's relatively easy to rush someone with some form of weapon in the early game if you're unlucky enough not to have or be able to settle near some already.
India? Really? I don't see them as being top-tier. Ethiopia is a powerhouse though.
India is probably my favorite. Master spiritual and the cycling between civics and you can overcome or at least achieve parity with any warmonger's traits.
Hatshepsut is more like upper mid. Elizabeth is a powerhouse.
Hatshepsut is one of the top 5 IMO. Creative is amazing for setting up an SE, the war chariot is one of the best UUs, the obelisk will secure you and early shrine if you play your cards right, and the warmongering spiritual trait to top it off!
Lizzy is another strong leader, but when I play her I don't feel I can completely take advantage of both traits at the same time. To me, the Phi-Fin traits are as close to mutually exclusive as it gets. Sure, I have a crazy teching economy and I'll never be broke, but I don't ever get the sense I'm taking advantage of all the benefits both traits provide. Kinda like the law of diminishing returns on economic traits.
I hate chariot rushes for this reason. Some AI will have spearmen quite early on the higher levels. But this is getting somewhat off topic....
If you build enough chariots, promote them with flanking before combat ones, you can still win. You'll take losses, but it just means you aim for that source of copper before the capital.
Teching to Horseback Riding leaves a bad taste in my mouth. No direct economy boosters leaves him off the short list for top tier.
The economic benefit is with half the world's land before the AD's. Surely that counts for something?
Wow, you know I never noticed that the Odeon provides artist slots. A great leader for culture victories, I don't know if Pericles would be a candidate for "best" or top 5.
Meh, the odeon is weak. If you're going for cultural, you should be running caste with artists, more 'artist' slots mean nothing at this point. Where Pericles shines is his infrastructure for science. Faster libraries, Universities mean quicker science multipliers. Better still are the cheap theatres if you're running an SE to maximize that culture-slider happiness.