dexter_inside
Warlord
- Joined
- Oct 8, 2007
- Messages
- 141
Don't know how the points will be (need testing for that), but the concept sounds amazing. Something is definitely needed to affect the large empires, once you're the biggest it's pretty hard to lose... you can use your size to out-tech everyone, and the longer you tech the more ahead you get. Eventually you're using dreadnought units against modern infantry![]()
Yep, the more you build, the harder you fall

We might take these into account too:
1) factor into B2-points the weight of wonders, projects, buildings and so on
2) the same way golden age is computed in "good" , decreasing revolution levels in city, dark age should be "bad" and increase them
3) a proper mechanism of consuming dark age A-points and also changing iDarkAgePointsAttrition should be set in place. At the start of the game it could be ~0.5 (based on difficulty) and each dark age that occured shrinks this value. Based on dark age points and attrition we can make a way of computing duration of dark age.
4) triggering a golden age during a dark age should cut 8, 12 or whatever no. turns you'd be getting from the duration of your dark age. If there are less then that remaining, a golden age may start with the difference of these 2 values. This is a quick way for a player to deny dark age if enough great people.
5) dark ages durations can be accumulated if another one is triggered before the first ending.
6) for each tile producing at least 2 hammers, decrease one, same for commerce for duration of dark age