Dark Ages mod

This project will be completed or not? I'm anxious...

Yes...... :mischief: eventually.

But for now, I've stopped the development for RoM 2.8x, since my PC can't run it well. I've posted the final code that I made. It actually works; it just needs a lot of testing for good balancing.

I'll make it for myself, for RoM 2.4 (the version that I can play). Maybe Afforess will try to finish it for 2.8 and newer versions. If not, I'll buy a new PC sometime in the future and I'll get back to it ;)
 
This mod has not been forgotten. I have already merged it and made it 100% modular. It will be included in AND beta7. It's a custom game option.

I made a few tweaks. I left the calculations the way dexy had them, but I changed the effects of a dark age. They are as follows:

If you a plot producing more than 2 commerce or production, it loses 1. If you have a plot producing more than 5 food, it loses one.
Cities grow 25% slower in dark ages
GPP accumulate slower in Dark Ages
If you are using the Revolutions Mod:
There is a one time 250 Revolution Index Hit for all cities starting a Dark Age
A negative 10 revolution index for all cities during a dark age
 
look cool cannot wait to try it out.
 
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