Dark Messiah of Might & Magic - Demo in Screenshots

daiondoroga

Chieftain
Joined
Aug 14, 2006
Messages
10
After finally getting this 2Gb juggernaut of a demo to finally work (learned I had to press R and then A to tell ZoneAlarm to let it through when the initial load screen froze - and disabiling visual themes in the Compatibility tab under Properties of the mm.exe shortcut), I took screenshots while playing.

After finishing the tutorial, I learned you get to customize your skills (something I have zero interest in when playing an FPS), but I wanted to see how the rest of the game looked, so I played through the rest of the demo map.

This is a fantasy-based FPS that uses a context-based combat system, and runs on the HL2 Source engine. It's a beautiful game, and it ran beautifully with everything maxed out at 1024x768, but I won't be buying it. You fantasy RPG junkies might wanna try the demo though.

Screenshots: »www.nyghtfall.com/mm
 
Welcome to CFC, daiondoroga!
The game does indeed look beautiful. But you mentioned skills? How does that work out? Can you, in theory, ignore skilling and just hack&slash your way through your game (like in Gothic), or do you need to train skills in order to hit anything (like in Morrowind/Oblivion)?
 
It's Might and Magic after all. I expect you gain skill points after level up and use them to improve your skills. And you will need to find basic, advanced, expert and master trainers for skill perks. ;)

daiondoroga, could you give us more detail about the gameplay?
 
I watched some trailers of DMMM a while back. The graphics is awesome and the fighting is intense.

It looks like a very good use of the Might and Magic license.
 
Back
Top Bottom